Round 15 Preview — 2026 NRL SeasonNRL Analytics

Eels v Raiders

Raiders' Spine PCS edge and the Eels' season-long consistency issues. Lean Raiders.

SavvyPlays · Saturday 13 June 2026 · CommBank Stadium · 5:30pm AEST

Parramatta host Canberra at CommBank Stadium in Round 15. The Eels return home after a road defeat; the Raiders arrive with a healthier-than-expected squad despite their ladder position.

PCS gives the Raiders the structural edge through the spine, and the Eels have lost five of their last seven. The venue favours the home side but not by enough to flip the matchup.

SavvyPlays Tip — Lean

01Raiders by 4

3-4
Eels (H)
3-5
Raiders (A)
-47.2
Squad PCS Edge
-15.6
Spine PCS Edge
46.8
23.7 + 23.1
Projected Total
47.5
closing line
Market Total
-0.7 UNDER
Total Edge
0.517
Eels CI
0.592
Raiders CI
How the 46.8 projection is built (high confidence)

League avg points/team/G (2026): 24.3 Eels at home this season: 19.3 PF / 28.0 PA (7 games) Raiders on road this season: 19.6 PF / 29.5 PA (8 games) Eels projection = league avg × 0.79 (home off ratio) × 1.21 (away def ratio) = 23.7 Raiders projection = league avg × 0.81 (away off ratio) × 1.15 (home def ratio) = 23.1 Both projections then regressed 30% toward the league mean — short seasons earn less trust in team deviations. Projected total: 46.8 | Market: 47.5 | Edge: -0.7 → UNDER

Visual Comparison

02Key Metrics Side-by-Side

Headline averages from every completed match this season (Eels n=14, Raiders n=15). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Eels
Metric
Raiders
20.3
Points For / G
18.7
30.9
Points Against / G
26.9
1,457m
Run Metres / G
1,572m
3.7
Tries / G
3.3
75.9%
Completion %
78.9%
4.1
Penalties / G
5.1
4.6
Six Agains / G
3.1

Team Records

03Season Records & Scoring

Eels
Metric
Raiders
5-9-0#13
Season Record
#155-10-0
3-4-0Home games
Home / Away Record
Away games3-5-0
20.3#12
Avg Points For
#1518.7
30.9#16
Avg Points Against
#1326.9

Against the Spread

04ATS Performance

ATS = Against the Spread. A team "covers" when their result beats the handicap line set by the market. We show both the 2026 season-to-date record (sample size n=) and the last 30 games across seasons, so a sparse current season still leaves you with a meaningful baseline.

Eels
Metric
Raiders
7-7-0 (50%) n=14
2026 Season — All
5-10-0 (33%) n=15
3-4-0 (43%) n=7
2026 Season — Home (H) / Away (A)
3-5-0 (38%) n=8
4-3-0 (57%) n=7
2026 Season — Away (H) / Home (A)
2-5-0 (29%) n=7
W3
Current Streak
L3
15-15-0 (50%) n=30
Last 30 (multi-season) — All
14-16-0 (47%) n=30
15-15-0 (50%) n=30
Last 30 (multi-season) — Home (H) / Away (A)
14-15-1 (48%) n=30
13-17-0 (43%) n=30
Last 30 (multi-season) — Away (H) / Home (A)
16-14-0 (53%) n=30

Streak format: W3 = three covers in a row, L2 = two ATS losses.

Over / Under

05O/U Performance

O/U = Over/Under on the total points line. "O" means the combined score went over the market total, "U" means it fell under. 2026 season-to-date shown alongside the last 30 games across seasons for context.

Eels
Metric
Raiders
6O-7U-0P (46%) n=13
2026 Season — All
5O-9U-0P (36%) n=14
2O-4U-0P (33%) n=6
2026 Season — Home (H) / Away (A)
3O-4U-0P (43%) n=7
4O-3U-0P (57%) n=7
2026 Season — Away (H) / Home (A)
2O-5U-0P (29%) n=7
U4
Current Streak
O1
11O-19U-0P (37%) n=30
Last 30 (multi-season) — All
13O-16U-1P (45%) n=30
12O-18U-0P (40%) n=30
Last 30 (multi-season) — Home (H) / Away (A)
12O-17U-1P (41%) n=30
16O-14U-0P (53%) n=30
Last 30 (multi-season) — Away (H) / Home (A)
14O-15U-1P (48%) n=30

Halves Breakdown

06How Each Team Builds the Game

1H = first half, 2H = second half. Averages across the full 2026 season-to-date (every completed match — halves data is derived from play-by-play timeline data so coverage is complete for the modern era). "1H win → match win" is how often leading at half-time converts into the win.

Eels
Metric
Raiders
9.1
1H Avg For
11.2
12.4
1H Avg Against
12.6
-3.3
1H Net
-1.4
100%
1H Win → Match Win
75%
11.0
2H Avg For
7.5
18.4
2H Avg Against
14.3
-7.4
2H Net
-6.9

Player Contribution Scores

07Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Eels
Metric
Raiders
108.8#17
Squad PCS
#9156.0
29.4#16
Spine PCS
#945.0
22.6#17
Forwards PCS
#438.9
49.6#15
Backs PCS
#765.0

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

08Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Eels
Metric
Raiders
6/14 (43%)
Opened scoring via try — All
9/15 (60%)
4/7 (57%)
Opened scoring via try — Home (H) / Away (A)
5/8 (62%)
7/14 (50%)
Conceded first try — All
6/15 (40%)
2/7 (29%)
Conceded first try — Home (H) / Away (A)
3/8 (38%)
0 (H:0 A:0)only when the PG was the first score
Opened scoring via penalty goal
only when the PG was the first score0 (H:0 A:0)
1 (H:1 A:0)opp PG opened the match
Conceded first penalty goal
opp PG opened the match0 (H:0 A:0)
1 (H:1 A:0)FB/halves/hooker
First try by Spine
FB/halves/hooker1 (H:0 A:1)
0 (H:0 A:0)prop/lock/2nd row
First try by Forwards
prop/lock/2nd row2 (H:0 A:2)
5 (H:3 A:2)centre/wing
First try by Backs
centre/wing6 (H:4 A:2)
0 (H:0 A:0)bench
First try by Interchange
bench0 (H:0 A:0)
1 (H:0 A:1)opp FB/halves/hooker
First try conceded via Spine
opp FB/halves/hooker2 (H:1 A:1)
5 (H:1 A:4)opp prop/lock/2nd row
First try conceded via Forwards
opp prop/lock/2nd row1 (H:1 A:0)
1 (H:1 A:0)opp centre/wing
First try conceded via Backs
opp centre/wing3 (H:1 A:2)
0 (H:0 A:0)opp bench
First try conceded via Interchange
opp bench0 (H:0 A:0)

Current Streaks

09Active Streaks — No Length Cap

Streaks are the count of consecutive games sharing the most recent result. A team on a 10-game ATS winning streak shows as W10. The season rows reset at the start of each year; the multi-season rows ignore that reset, so a streak that spans seasons stays intact.

Eels
Metric
Raiders
W1
Win / Loss (season)
L3
W3
ATS (season)
L3
U4
Over / Under (season)
O1
W1
1st Half (season)
D1
L4
2nd Half (season)
L1
W1at home
Win / Loss (home / away)
on roadL2
W1at home
ATS (home / away)
on roadL2
U3at home
Over / Under (home / away)
on roadO1
W1
Win / Loss (multi-season)
L3
W3
ATS (multi-season)
L3
U4
Over / Under (multi-season)
O1
W1
1st Half (multi-season)
D1
L4
2nd Half (multi-season)
L1

Format: W3 = three in a row of the current result, L2 = two in a row of the opposite.

Consistency / Disruption

10Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Eels
Metric
Raiders
0.517
Overall CI
0.592
0.549
Defensive CI
0.622
20.4
Margin SD
15.0
Disruption
Best-17 %
New Outs This Round

Lower margin SD = more predictable. Lower DS = less disrupted vs each team's best 17.

Named Squads

11Eels — 78% Best 17 — Squad avg ±/G: -9.7

#PlayerPositionGP±/G
1Isaiah IongiFullback6-10.7
2Brian KellyWing11-15.5
3Jordan SamraniCentre5-5.8
4Sean RussellCentre11-10.5
5Josh Addo-CarrWing12-8.7
6Joash PapaliiFive-Eighth11-8.7
7Ronald VolkmanHalfback8-11.8
8Luca MorettiProp10-5.7
9Tallyn Da SilvaHooker13-5.5
10Jack WilliamsProp13-13.8
11Kelma TuilagiSecond Row9-7.3
12Kitione KautogaSecond Row8-13.0
13Jack De BelinLock10-8.6
14Dylan WalkerInterchange13-4.1
15Sam TuivaitiInterchange7-2.3
16Teancum BrownInterchange
17Harrison EdwardsInterchange2-2.0

Out: A few rotational outs but the spine is intact.

Named Squads

12Raiders — 85% Best 17 — Squad avg ±/G: -5.7

#PlayerPositionGP±/G
1Kaeo WeekesFullback13-7.5
2Jed StuartWing7-5.3
3Sebastian KrisCentre11-5.3
4Matthew TimokoCentre8-5.9
5Xavier SavageWing8-11.1
6Daine LaurieFive-Eighth6-4.5
7Ethan SandersHalfback13-7.5
8Corey HorsburghProp13-3.6
9Tom StarlingHooker13-3.0
10Joseph TapineProp13-6.5
11Ata MariotaSecond Row13-2.7
12Zac HoskingSecond Row11-4.3
13Jayden BraileyLock12-6.8
14Owen PattieInterchange5-2.0
15Vena Patuki-CaseInterchange
16Morgan SmithiesInterchange13-4.2
17Chevy StewartInterchange1+0.0

Out: Senior squad mostly intact going into Round 15.

Eels — Recent Form

13Eels — Last 5 Games

RoundOpponentH/AScoreResultMarginLineATSO/U
2026 R14BulldogsA12-14L-2+7.5WU
2026 R13KnightsA22-28L-6+15.5WU
2026 R11StormH8-34L-26+8.5LU
2026 R10CowboysA33-30W+3+11.5WO
2026 R9WarriorsH14-36L-22+6.5LU

Raiders — Recent Form

14Raiders — Last 5 Games

RoundOpponentH/AScoreResultMarginLineATSO/U
2026 R14RoostersH0-26L-26+3.5LU
2026 R13CowboysH26-12W+14-3.5WU
2026 R12DolphinsH22-30L-8-2.5LO
2026 R10PanthersH18-30L-12+9.5LU
2026 R9TitansA28-12W+16+4.5WU

Eels — Try Scoring

15Eels — Try Scorers (2026)

PlayerPosT1stLastQ1Q2Q3Q4H / A
J.Addo-CarrWing6111223 / 3
T.Da SilvaInterchange502213 / 2
S.RussellCentre4220021 / 3
J.PapaliiFive-Eighth4201122 / 2
R.VolkmanHalfback3111103 / 0
B.KellyWing3130000 / 3
J.SamraniCentre3110021 / 2
K.TuilagiSecond Row312001 / 2
W.PenisiniCentre301113 / 0
D.WalkerInterchange301111 / 2

Raiders — Try Scoring

16Raiders — Try Scorers (2026)

Try totals plus first-scorer and last-scorer counts (useful for first/last try-scorer betting markets). Q1-Q4 split: Q1 = 0-20 min H1, Q2 = 20-40 min H1, Q3 = 0-20 min H2, Q4 = 20-40 min H2.

PlayerPosT1stLastQ1Q2Q3Q4H / A
K.WeekesFullback8133113 / 5
S.TamaleWing72122214 / 3
X.SavageWing510312 / 3
S.SasagiSecond Row4340001 / 3
S.KrisCentre41111113 / 1
M.TimokoCentre402111 / 3
E.StrangeFive-Eighth401122 / 2
H.YoungSecond Row3112001 / 2
C.HorsburghProp220002 / 0
N.MartinSecond Row210100 / 2

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

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