Round 25 Preview — 2026 NRL SeasonNRL Analytics

Titans v Sharks

SavvyPlays · Sunday 23 August 2026 · Cbus Super Stadium · 2:00pm AEST

Visual Comparison

01Key Metrics Side-by-Side

Motivation is the finals-race tier each side enters the round on; Wins to Finals is how many of their remaining games they need to reach the top eight ("-" already there, "x" out of reach).

Headline averages from every completed match this season (Titans n=21, Sharks n=21). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Titans
Metric
Sharks
WOODEN SPOON RACE
Motivation
TOP 4 BATTLE
x
Wins to Finals
1
19.7
Points For / G
28.8
27.0
Points Against / G
20.9
1,550m
Run Metres / G
1,601m
3.5
Tries / G
4.9
74.7%
Completion %
79.3%
3.9
Penalties Conceded / G
5.3
3.8
Six Agains / G
3.2

Team Records

02Season Records & Scoring

Titans
Metric
Sharks
6-15-0#15
Season Record
#613-8-0
3-6-0 (H)Home games
Home / Away Record
Away games5-5-0 (A)
15.7Home · #17
Avg Points For (Home / Away)
Away · #726.2
28.4Home · #15
Avg Points Against (Home / Away)
Away · #521.7

Against the Spread

03ATS Performance (W-L-P | % = Cover Rate)

Titans
Metric
Sharks
12-9-0 (57%)
2026 Season — All
12-9-0 (57%)
3-6-0 (33%)
2026 Season — Home (H) / Away (A)
5-5-0 (50%)
9-3-0 (75%)
2026 Season — Away (H) / Home (A)
7-4-0 (64%)
W1
Current Streak
L2
22-23-0 (49%)
2025-26 — All
26-22-0 (54%)
9-12-0 (43%)
2025-26 — Home (H) / Away (A)
11-13-0 (46%)
13-11-0 (54%)
2025-26 — Away (H) / Home (A)
15-9-0 (62%)

Streak format: W3 = three covers in a row, L2 = two ATS losses. Within each block Home + Away equals All.

Over / Under

04O/U Performance (O-U-P | % = Over Rate)

Titans
Metric
Sharks
7-14-0 (33%)
2026 Season — All
10-11-0 (48%)
1-8-0 (11%)
2026 Season — Home (H) / Away (A)
4-6-0 (40%)
6-6-0 (50%)
2026 Season — Away (H) / Home (A)
6-5-0 (54%)
O1
Current Streak
U3
19-26-0 (42%)
2025-26 — All
21-26-1 (45%)
5-16-0 (24%)
2025-26 — Home (H) / Away (A)
9-14-1 (39%)
14-10-0 (58%)
2025-26 — Away (H) / Home (A)
12-12-0 (50%)

Within each block Home + Away equals All.

Halves Breakdown

05How Each Team Builds the Game

1H = first half, 2H = second half. 1H/2H averages across the full 2026 season. "1H win → match win" is how often leading at half-time converts into the win.

Titans
Metric
Sharks
7.1
1H Avg For
14.4
12.6
1H Avg Against
11.7
-5.4
1H Net
+2.7
33%
1H Win → Match Win
88%
11.9
2H Avg For
12.3
12.9
2H Avg Against
11.8
-1.0
2H Net
+0.5

Player Contribution Scores

06Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Titans
Metric
Sharks
135.4#13 Δ -6.7
Squad PCS
#6 Δ +1.6174.4
37.9#12 Δ -2.7
Spine PCS
#2 Δ -0.251.9
33.6#12 Δ -0.3
Forwards PCS
#7 Δ +1.537.4
55.1#12 Δ -2.2
Backs PCS
#7 Δ +1.767.1

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

07Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Titans
Metric
Sharks
3/21 (14%)
Scored first try — All games
9/21 (43%)
1/9 (11%)
Scored first try — Home / Away
5/10 (50%)
17/21 (81%)
Conceded first try — All games
7/21 (33%)
8/9 (89%)
Conceded first try — Home / Away
3/10 (30%)
1 (H:0 A:1)
Scored first via penalty goal
3 (H:2 A:1)
0 (H:0 A:0)
Conceded first via penalty goal
2 (H:1 A:1)
1 (H:1 A:0)
First try scored by Spine (All games)
2 (H:2 A:0)
2 (H:0 A:2)
First try scored by Forwards (All games)
5 (H:2 A:3)
0 (H:0 A:0)
First try scored by Backs (All games)
2 (H:0 A:2)
0 (H:0 A:0)
First try scored by Interchange (All games)
0 (H:0 A:0)
3 (H:2 A:1)
First try conceded to Spine (All games)
2 (H:1 A:1)
4 (H:3 A:1)
First try conceded to Forwards (All games)
1 (H:0 A:1)
10 (H:3 A:7)
First try conceded to Backs (All games)
4 (H:3 A:1)
0 (H:0 A:0)
First try conceded to Interchange (All games)
0 (H:0 A:0)

Position groups: Spine = FB/halves/hooker. Forwards = prop/lock/second row. Backs = centre/wing. Interchange = bench.

Current Streaks

08Active Streaks

Titans
Metric
Sharks
L3
Win / Loss — 2026
L2
W1
ATS — 2026
L2
O1
Over / Under — 2026
U3
L1
1st Half — 2026
L1
W1
2nd Half — 2026
L1
L2
Win / Loss — Home / Away
L1
L2
ATS — Home / Away
L1
U2
Over / Under — Home / Away
U1

Includes previous season(s) where applicable. D = Draw, P = Push (ATS/O/U).

Consistency / Disruption

09Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Titans
Metric
Sharks
0.554
Overall CI
0.499
0.600
Defensive CI
0.573
18.2
Margin SD
24.5
5.1
Disruption
6.1
86%
Best-17 %
88%
2
New Outs This Round
1

CI (Consistency Index) measures result predictability from 0 to 1 — higher = more consistent. Defensive CI isolates defensive performance. Margin SD measures the spread of winning/losing margins — lower = more predictable outcomes. Teams with high CI and low Margin SD are the safest to tip; teams with low CI and high Margin SD are volatile and produce the most upsets.

Named Squads

10Titans — 86% Best 17 (DS 5.1) — Squad avg ±/G: -6.6

#PlayerPositionGP±/G
1Keano KiniFullback21-7.6
2Jaylan De GrootWing4-2.0
3Jojo FifitaCentre19-7.6
4AJ BrimsonCentre19-6.8
5Phillip SamiWing21-7.3
6Jayden CampbellFive-Eighth19-5.8
7Lachlan IliasHalfback10-7.8
8Moeaki FotuaikaProp21-8.6
9Oliver PascoeHooker13-8.3
10Tino Fa'asuamaleauiProp18-6.3
11Arama HauSecond Row20-6.7
12Beau FermorSecond Row21-7.6
13Cooper BaiLock20-2.8
14Kurtis MorrinInterchange19-0.1
15Klese HaasInterchange20-2.0
16Chris RandallInterchange18-4.9
17Bodhi SharpleyInterchange

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Sam Verrills (new this round), Josh Patston (new this round). Long-term (2): Jaimin Jolliffe (21wk), Max Feagai (10wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Named Squads

11Sharks — 88% Best 17 (DS 6.1) — Squad avg ±/G: +6.6

#PlayerPositionGP±/G
1William KennedyFullback21+7.9
2Sione KatoaWing14+7.6
3Mawene HirotiCentre7+0.6
4KL IroCentre18+7.4
5Ronaldo MulitaloWing12+12.8
6Niwhai PuruFive-Eighth3+10.0
7Nicho HynesHalfback17+9.1
8Addin Fonua-BlakeProp18+6.5
9Blayke BraileyHooker16+6.9
10Jesse ColquhounProp19+2.9
11Briton NikoraSecond Row16+3.2
12Teig WiltonSecond Row19+6.8
13Cameron McInnesLock14+4.6
14Siosifa TalakaiInterchange18+2.7
15Billy BurnsInterchange20+9.6
16Oregon KaufusiInterchange17+2.0
17Thomas HazeltonInterchange20+2.2

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Braydon Trindall (new this round), Jesse Ramien (2wk absent). Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Titans — Recent Form

12Titans — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R24KnightsA26-36L-10+12.5W50.5O
2026 R23CowboysH8-30L-22+4.5L48.5U
2026 R22WarriorsH6-42L-36+4.5L48.5U
2026 R21DragonsA38-18W+20+1.5W47.5O
2026 R20Sea EaglesH38-32W+6+4.5W45.5O

Sharks — Recent Form

13Sharks — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R24RaidersH20-24L-4-11.5L52.0U
2026 R23DragonsA16-24L-8-17.5L48.5U
2026 R22RabbitohsH32-16W+16-14.5W51.5U
2026 R21Sea EaglesA48-12W+36-3.5W46.5O
2026 R20KnightsH20-18W+2-8.5L44.0U

Titans — Try Scoring

14Titans — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
P.SamiWing14123368 / 6
J.CampbellFive-Eighth1013420 / 10
A.HauInterchange71112134 / 3
J.FifitaCentre71103135 / 2
K.MorrinInterchange7103312 / 5
O.PascoeHooker4121103 / 1
B.FermorSecond Row401211 / 3
S.FaeamaniInterchange410120 / 4
K.KiniFullback3200030 / 3
A.BrimsonCentre3111011 / 2

Sharks — Try Scoring

15Sharks — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
KL.IroCentre12122444 / 8
S.KatoaWing112124322 / 9
R.MulitaloWing10114236 / 4
W.KennedyFullback10160317 / 3
B.TrindallFive-Eighth92223228 / 1
T.WiltonSecond Row8332216 / 2
N.HynesHalfback7103134 / 3
J.RamienCentre61111312 / 4
S.TalakaiInterchange521112 / 3
B.BurnsInterchange505003 / 2

SavvyPlays Tips — Lean

16The Call

Sharks by 10
Lean · WOODEN SPOON RACE v TOP 4 BATTLE
Win
Sharks -6.5
predicted Titans margin -10 vs line +6.5
ATS
Under 49.5
projected 46.4 · edge -3.1
Over / Under
Sharks Backs
HIGH · 2.24/g
Anytime Edge
RankGroupScore /GOpp Concede /GCombined
Attacking Titans (vs Sharks defence)
1Backs1.292.101.69 HIGH
2Spine0.860.900.88 MODERATE
3Interchange1.000.100.55 MODERATE
4Forwards0.330.620.48 LOW
Attacking Sharks (vs Titans defence)
1Backs1.952.522.24 HIGH
2Spine1.381.331.36 MODERATE
3Forwards0.760.810.79 MODERATE
4Interchange0.810.190.50 LOW

Anytime Try Scoring — Matchup Likelihood: each side's position groups ranked by how often they score against how often this opponent concedes.

Sharks Backs are the standout anytime bet — the top combined matchup score in this game at 2.24/game (Sharks backs score 1.95/game; Titans concede to the backs at 2.52/game).

Sharks chasing top-4 but missing key players. After consecutive upsets in R23 (Dragons) and R24 (Raiders), every eliminated-team matchup carries a confidence discount.

Before you bet

ATS tip is based on SavvyPlays' predicted margin compared against the line at the time of publication. Lines move — always verify the current spread with your bookmaker before placing.

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

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