Finals Week 2 · Semi Final — 2026 NRL SeasonNRL Analytics

Warriors v Knights

SavvyPlays · Sunday 20 September 2026 · Eden Park · 4:05pm AEST

Visual Comparison

01Key Metrics Side-by-Side

Semi Final — the loser's season is over. The Warriors get a second life at Eden Park after their Qualifying Final loss to the Dolphins; the Knights arrive on the long road, having survived an Elimination Final against the Rabbitohs at Allianz. The winner goes to a Preliminary Final against a rested Qualifying Final winner.

Headline averages from every completed match this season (Warriors n=24, Knights n=24). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Warriors
Metric
Knights
30.3
Points For / G
26.4
17.4
Points Against / G
24.6
1,670m
Run Metres / G
1,559m
5.3
Tries / G
4.8
80.3%
Completion %
75.6%
4.2
Penalties Conceded / G
4.9
4.5
Six Agains / G
3.1

Team Records

02Season Records & Scoring

Warriors
Metric
Knights
18-7-0#2
Season Record
#515-10-0
10-3-0 (H)Home games
Home / Away Record
Away games7-6-0 (A)
28.7Home · #3
Avg Points For (Home / Away)
Away · #328.5
19.1Home · #3
Avg Points Against (Home / Away)
Away · #522.9

Against the Spread

03ATS Performance (W-L-P | % = Cover Rate)

Warriors
Metric
Knights
15-9-0 (62%)
2026 Season — All
14-10-0 (58%)
6-6-0 (50%)
2026 Season — Home (H) / Away (A)
9-3-0 (75%)
9-3-0 (75%)
2026 Season — Away (H) / Home (A)
5-7-0 (42%)
L1
Current Streak
L3
26-22-2 (54%)
2025-26 — All
23-26-0 (47%)
12-13-1 (48%)
2025-26 — Home (H) / Away (A)
13-12-0 (52%)
14-9-1 (61%)
2025-26 — Away (H) / Home (A)
10-14-0 (42%)

Streak format: W3 = three covers in a row, L2 = two ATS losses. Within each block Home + Away equals All.

Over / Under

04O/U Performance (O-U-P | % = Over Rate)

Warriors
Metric
Knights
9-15-0 (38%)
2026 Season — All
13-11-0 (54%)
5-7-0 (42%)
2026 Season — Home (H) / Away (A)
7-5-0 (58%)
4-8-0 (33%)
2026 Season — Away (H) / Home (A)
6-6-0 (50%)
O3
Current Streak
O4
20-30-0 (40%)
2025-26 — All
21-28-0 (43%)
9-17-0 (35%)
2025-26 — Home (H) / Away (A)
10-15-0 (40%)
11-13-0 (46%)
2025-26 — Away (H) / Home (A)
11-13-0 (46%)

Within each block Home + Away equals All.

Halves Breakdown

05How Each Team Builds the Game

1H = first half, 2H = second half. 1H/2H averages across the full 2026 season. "1H win → match win" is how often leading at half-time converts into the win.

Warriors
Metric
Knights
14.1
1H Avg For
15.3
9.7
1H Avg Against
11.6
+4.4
1H Net
+3.7
100%
1H Win → Match Win
88%
15.4
2H Avg For
12.7
7.7
2H Avg Against
14.0
+7.7
2H Net
-1.3

Player Contribution Scores

06Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Warriors
Metric
Knights
189.5#2 Δ +0.0
Squad PCS
#3 Δ +0.0181.0
51.9#3 Δ +0.0
Spine PCS
#6 Δ +0.045.8
46.9#1 Δ +0.0
Forwards PCS
#11 Δ +0.035.9
62.8#9 Δ +0.0
Backs PCS
#2 Δ +0.091.5

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

07Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Warriors
Metric
Knights
13/25 (52%)
Scored first try — All games
14/25 (56%)
8/13 (62%)
Scored first try — Home / Away
7/13 (54%)
9/25 (36%)
Conceded first try — All games
10/25 (40%)
3/13 (23%)
Conceded first try — Home / Away
5/13 (38%)
0 (H:0 A:0)
Scored first via penalty goal
0 (H:0 A:0)
2 (H:1 A:1)
Conceded first via penalty goal
0 (H:0 A:0)
1 (H:1 A:0)
First try scored by Spine (All games)
6 (H:3 A:3)
4 (H:1 A:3)
First try scored by Forwards (All games)
3 (H:3 A:0)
8 (H:6 A:2)
First try scored by Backs (All games)
5 (H:1 A:4)
0 (H:0 A:0)
First try scored by Interchange (All games)
0 (H:0 A:0)
4 (H:1 A:3)
First try conceded to Spine (All games)
4 (H:3 A:1)
0 (H:0 A:0)
First try conceded to Forwards (All games)
3 (H:1 A:2)
5 (H:2 A:3)
First try conceded to Backs (All games)
3 (H:1 A:2)
0 (H:0 A:0)
First try conceded to Interchange (All games)
0 (H:0 A:0)

Position groups: Spine = FB/halves/hooker. Forwards = prop/lock/second row. Backs = centre/wing. Interchange = bench.

Current Streaks

08Active Streaks

Warriors
Metric
Knights
L1
Win / Loss — 2026
W1
L2
ATS — 2026
W1
U1
Over / Under — 2026
U1
W1
1st Half — 2026
W1
W1
2nd Half — 2026
L1
L1
Win / Loss — Home / Away
W1
L2
ATS — Home / Away
W1
U1
Over / Under — Home / Away
U1

Includes previous season(s) where applicable. D = Draw, P = Push (ATS/O/U).

Consistency / Disruption

09Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Warriors
Metric
Knights
0.583
Overall CI
0.546
0.628
Defensive CI
0.540
16.2
Margin SD
16.3
1.9
Disruption
3.1
93%
Best-17 %
81%
1
New Outs This Round
0

CI (Consistency Index) measures result predictability from 0 to 1 — higher = more consistent. Defensive CI isolates defensive performance. Margin SD measures the spread of winning/losing margins — lower = more predictable outcomes. Teams with high CI and low Margin SD are the safest to tip; teams with low CI and high Margin SD are volatile and produce the most upsets.

Named Squads

10Warriors — 93% Best 17 (DS 1.9) — Squad avg ±/G: +10.8

#PlayerPositionGP±/G
1Taine TuaupikiFullback19+10.7
2Charnze Nicoll-KlokstadWing13+8.8
3Ali LeiatauaCentre19+15.7
4Adam PompeyCentre16+10.2
5Alofiana Khan-PereiraWing15+11.5
6Chanel Harris-TavitaFive-Eighth19+13.1
7Te Maire MartinHalfback
8James Fisher-HarrisProp20+8.1
9Wayde EganHooker22+11.0
10Mitchell BarnettProp14+6.0
11Kurt CapewellSecond Row12+15.8
12Jacob LabanSecond Row22+10.2
13Erin ClarkLock23+8.9
14Sam HealeyInterchange20+3.5
15Tanner Stowers-SmithInterchange18+7.2
16Demitric VaimaugaInterchange19+6.5
17Eddie Ieremia-ToeavaInterchange11+8.1

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Jackson Ford (new this round). Long-term (3): Luke Metcalf (5wk), Roger Tuivasa-Sheck (17wk), Marata Niukore (9wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Named Squads

11Knights — 81% Best 17 (DS 3.1) — Squad avg ±/G: +3.7

#PlayerPositionGP±/G
1Kalyn PongaFullback14+8.0
2Dominic YoungWing22+3.5
3Dane GagaiCentre22+2.7
4Bradman BestCentre13+5.3
5Greg MarzhewWing22+3.7
6Fletcher SharpeFive-Eighth21+3.1
7Sandon SmithHalfback16+0.3
8Tyson FrizellProp20+2.0
9Phoenix CrosslandHooker21+2.8
10Cody HopwoodProp3+10.7
11Jermaine McEwenSecond Row19+1.9
12Francis ManuleleuaSecond Row10+0.7
13Mat CrokerLock23+3.0
14Harrison GrahamInterchange15+1.3
15Lachlan CrouchInterchange
16Pasami SauloInterchange14+0.7
17Thomas CantInterchange14+0.1

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Trey Mooney (3wk absent), Jacob Saifiti (3wk absent), Brodie Jones (3wk absent). Long-term (1): Dylan Brown (8wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Warriors — Recent Form

12Warriors — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R28DolphinsH16-26L-10-3.5L47.5U
2026 R27Sea EaglesH31-30W+1-10.5L50.5O
2026 R26KnightsH46-32W+14-6.5W47.5O
2026 R25RabbitohsA45-26W+19-3.5W45.5O
2026 R24BroncosA40-6W+34-7.5W46.5U

Knights — Recent Form

13Knights — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R28RabbitohsA20-10W+10+7.5W49.0U
2026 R26WarriorsA32-46L-14+6.5L47.5O
2026 R25Sea EaglesH24-44L-20-9.5L50.5O
2026 R24TitansH36-26W+10-12.5L50.5O
2026 R23RaidersA30-24W+6+3.5W43.5O

Warriors — Try Scoring

14Warriors — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
D.Watene-ZelezniakWing203556638 / 12
A.Khan-PereiraWing162173246 / 10
C.Nicoll-KlokstadWing1221324310 / 2
J.LabanSecond Row81151023 / 5
C.Harris-TavitaFive-Eighth8124024 / 4
L.HalasimaCentre8122223 / 5
A.LeiatauaCentre6120403 / 3
E.ClarkLock61122114 / 2
T.MartinHalfback6211222 / 4
T.TuaupikiFullback6202135 / 1

Knights — Try Scoring

15Knights — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
G.MarzhewWing2422575711 / 13
D.YoungWing201454565 / 15
F.HuntWing13245136 / 7
F.SharpeFive-Eighth124162046 / 6
D.LucasSecond Row10235206 / 4
T.MooneyProp51320033 / 2
K.PongaFullback5112020 / 5
D.GagaiCentre5120212 / 3
B.BestCentre4201123 / 1
P.CrosslandHooker301202 / 1

SavvyPlays Tips — Lean

16The Call

Warriors by 6
Lean · LOCKED IN v LOCKED IN
Win
Knights +6.5
predicted Warriors margin +6 vs line -6.5
ATS
Over 44.5
projected 49.5 · edge +5.0
Over / Under
Warriors Backs
HIGH · 2.22/g
Anytime Edge
RankGroupScore /GOpp Concede /GCombined
Attacking Warriors (vs Knights defence)
1Backs2.761.682.22 HIGH
2Spine1.241.241.24 MODERATE
3Forwards1.000.880.94 MODERATE
4Interchange0.080.520.30 LOW
Attacking Knights (vs Warriors defence)
1Backs2.641.722.18 HIGH
2Spine1.000.720.86 MODERATE
3Forwards0.920.600.76 MODERATE
4Interchange0.000.080.04 LOW

Anytime Try Scoring — Matchup Likelihood: each side's position groups ranked by how often they score against how often this opponent concedes.

Warriors Backs are the standout anytime bet — the top combined matchup score in this game at 2.22/game (Warriors backs score 2.76/game; Knights concede to the backs at 1.68/game).

Semi-final with survival stakes for both sides. The Warriors' 5-0 H2H dominance and superior ELO/PCS override the concerning 17% Eden Park record — Week 1 taught us that venue bogeys don't hold in September. The Knights' halfback absence (Brown) is the decisive structural weakness.

Before you bet

ATS tip is based on SavvyPlays' predicted margin compared against the line at the time of publication. Lines move — always verify the current spread with your bookmaker before placing.

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

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