Round 23 Preview — 2026 NRL SeasonNRL Analytics

Dragons v Sharks

SavvyPlays · Sunday 09 August 2026 · Jubilee Stadium · 4:05pm AEST

Visual Comparison

01Key Metrics Side-by-Side

Motivation is the finals-race tier each side enters the round on; Wins to Finals is how many of their remaining games they need to reach the top eight ("-" already there, "x" out of reach).

Headline averages from every completed match this season (Dragons n=19, Sharks n=19). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Dragons
Metric
Sharks
WOODEN SPOON RACE
Motivation
TOP 4 BATTLE
x
Wins to Finals
-
15.6
Points For / G
29.9
29.9
Points Against / G
20.6
1,527m
Run Metres / G
1,580m
2.7
Tries / G
5.1
75.4%
Completion %
79.7%
4.5
Penalties Conceded / G
5.4
3.8
Six Agains / G
3.3

Team Records

02Season Records & Scoring

Dragons
Metric
Sharks
2-17-0#17
Season Record
#313-6-0
1-8-0 (H)Home games
Home / Away Record
Away games5-4-0 (A)
15.6Home · #17
Avg Points For (Home / Away)
Away · #627.3
35.3Home · #17
Avg Points Against (Home / Away)
Away · #621.4

Against the Spread

03ATS Performance (W-L-P | % = Cover Rate)

Dragons
Metric
Sharks
8-11-0 (42%)
2026 Season — All
12-7-0 (63%)
2-7-0 (22%)
2026 Season — Home (H) / Away (A)
5-4-0 (56%)
6-4-0 (60%)
2026 Season — Away (H) / Home (A)
7-3-0 (70%)
W1
Current Streak
W2
20-22-1 (48%)
2025-26 — All
26-20-0 (57%)
8-12-1 (40%)
2025-26 — Home (H) / Away (A)
11-12-0 (48%)
12-10-0 (55%)
2025-26 — Away (H) / Home (A)
15-8-0 (65%)

Streak format: W3 = three covers in a row, L2 = two ATS losses. Within each block Home + Away equals All.

Over / Under

04O/U Performance (O-U-P | % = Over Rate)

Dragons
Metric
Sharks
5-14-0 (26%)
2026 Season — All
10-9-0 (53%)
4-5-0 (44%)
2026 Season — Home (H) / Away (A)
4-5-0 (44%)
1-9-0 (10%)
2026 Season — Away (H) / Home (A)
6-4-0 (60%)
U1
Current Streak
U1
19-24-0 (44%)
2025-26 — All
21-24-1 (47%)
9-12-0 (43%)
2025-26 — Home (H) / Away (A)
9-13-1 (41%)
10-12-0 (45%)
2025-26 — Away (H) / Home (A)
12-11-0 (52%)

Within each block Home + Away equals All.

Halves Breakdown

05How Each Team Builds the Game

1H = first half, 2H = second half. 1H/2H averages across the full 2026 season. "1H win → match win" is how often leading at half-time converts into the win.

Dragons
Metric
Sharks
8.6
1H Avg For
14.4
15.4
1H Avg Against
11.7
-6.9
1H Net
+2.7
33%
1H Win → Match Win
88%
6.0
2H Avg For
12.3
16.6
2H Avg Against
11.8
-10.6
2H Net
+0.5

Player Contribution Scores

06Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Dragons
Metric
Sharks
121.0#15 Δ +6.3
Squad PCS
#4 Δ +7.1179.4
19.6#17 Δ +2.4
Spine PCS
#1 Δ +1.355.8
35.8#7 Δ +1.9
Forwards PCS
#4 Δ +1.438.3
50.6#14 Δ +2.3
Backs PCS
#7 Δ +2.866.8

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

07Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Dragons
Metric
Sharks
5/19 (26%)
Scored first try — All games
8/19 (42%)
2/9 (22%)
Scored first try — Home / Away
4/9 (44%)
10/19 (53%)
Conceded first try — All games
7/19 (37%)
6/9 (67%)
Conceded first try — Home / Away
3/9 (33%)
3 (H:0 A:3)
Scored first via penalty goal
2 (H:1 A:1)
1 (H:1 A:0)
Conceded first via penalty goal
2 (H:1 A:1)
0 (H:0 A:0)
First try scored by Spine (All games)
2 (H:2 A:0)
0 (H:0 A:0)
First try scored by Forwards (All games)
5 (H:2 A:3)
5 (H:2 A:3)
First try scored by Backs (All games)
1 (H:0 A:1)
0 (H:0 A:0)
First try scored by Interchange (All games)
0 (H:0 A:0)
5 (H:4 A:1)
First try conceded to Spine (All games)
2 (H:1 A:1)
0 (H:0 A:0)
First try conceded to Forwards (All games)
1 (H:0 A:1)
5 (H:2 A:3)
First try conceded to Backs (All games)
4 (H:3 A:1)
0 (H:0 A:0)
First try conceded to Interchange (All games)
0 (H:0 A:0)

Position groups: Spine = FB/halves/hooker. Forwards = prop/lock/second row. Backs = centre/wing. Interchange = bench.

Current Streaks

08Active Streaks

Dragons
Metric
Sharks
L3
Win / Loss — 2026
W5
W1
ATS — 2026
W2
U1
Over / Under — 2026
U1
L1
1st Half — 2026
L1
W1
2nd Half — 2026
L1
L2
Win / Loss — Home / Away
W3
W1
ATS — Home / Away
W3
U1
Over / Under — Home / Away
O2

Includes previous season(s) where applicable. D = Draw, P = Push (ATS/O/U).

Consistency / Disruption

09Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Dragons
Metric
Sharks
0.574
Overall CI
0.490
0.562
Defensive CI
0.562
14.4
Margin SD
25.3
2.7
Disruption
3.1
93%
Best-17 %
88%
1
New Outs This Round
2

CI (Consistency Index) measures result predictability from 0 to 1 — higher = more consistent. Defensive CI isolates defensive performance. Margin SD measures the spread of winning/losing margins — lower = more predictable outcomes. Teams with high CI and low Margin SD are the safest to tip; teams with low CI and high Margin SD are volatile and produce the most upsets.

Named Squads

10Dragons — 93% Best 17 (DS 2.7) — Squad avg ±/G: -12.5

#PlayerPositionGP±/G
1Clinton GuthersonFullback16-10.4
2Setu TuWing17-13.7
3Moses SuliCentre9-19.2
4Valentine HolmesCentre19-14.4
5Tyrell SloanWing10-14.2
6Lyhkan King-TogiaFive-Eighth3-14.0
7Kyle FlanaganHalfback16-9.4
8Jnr Pasifiki TongaProp
9Damien CookHooker19-11.0
10Emre GulerProp14-8.6
11Dylan EganSecond Row11-10.2
12Hamish StewartSecond Row19-13.1
13Ryan CouchmanLock15-11.9
14Jacob LiddleInterchange11-2.7
15Josh KerrInterchange17-7.2
16Jacob HalangahuInterchange
17Jacob WebsterInterchange

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Toby Couchman (new this round). Long-term (2): Jaydn Su'A (9wk), Hame Sele (5wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Named Squads

11Sharks — 88% Best 17 (DS 3.1) — Squad avg ±/G: +8.6

#PlayerPositionGP±/G
1William KennedyFullback19+9.3
2Sione KatoaWing12+9.9
3Jesse RamienCentre13+12.2
4Mawene HirotiCentre5+3.2
5Ronaldo MulitaloWing10+16.5
6Braydon TrindallFive-Eighth19+9.3
7Nicho HynesHalfback15+11.1
8Addin Fonua-BlakeProp17+7.5
9Blayke BraileyHooker14+8.7
10Jesse ColquhounProp17+4.1
11Briton NikoraSecond Row14+4.5
12Teig WiltonSecond Row17+8.3
13Cameron McInnesLock12+6.9
14Hohepa PuruInterchange10+9.1
15Billy BurnsInterchange18+10.7
16Oregon KaufusiInterchange15+2.0
17Thomas HazeltonInterchange18+2.1

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: KL Iro (new this round), Siosifa Talakai (new this round). Long-term (1): Toby Rudolf (8wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Dragons — Recent Form

12Dragons — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R22DolphinsH22-28L-6+15.5W50.5U
2026 R21TitansH18-38L-20-1.5L47.5O
2026 R20WarriorsA12-20L-8+16.5W46.5U
2026 R18Wests TigersH24-10W+14+3.5W47.5U
2026 R17RaidersA16-24L-8+9.5W50.5U

Sharks — Recent Form

13Sharks — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R22RabbitohsH32-16W+16-14.5W51.5U
2026 R21Sea EaglesA48-12W+36-3.5W46.5O
2026 R20KnightsH20-18W+2-8.5L44.0U
2026 R19DolphinsA66-0W+66+1.5W49.5O
2026 R18BroncosA28-16W+12-6.5W48.5U

Dragons — Try Scoring

14Dragons — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
S.TuWing91122235 / 4
T.SloanWing8342114 / 4
V.HolmesCentre8113224 / 4
C.GuthersonFullback311012 / 1
M.FeagaiCentre3101111 / 2
C.TuipulotuWing310112 / 1
H.StewartSecond Row302101 / 2
M.SuliCentre200111 / 1
L.LeiluaInterchange211001 / 1
J.LiddleInterchange201012 / 0

Sharks — Try Scoring

15Sharks — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
KL.IroCentre12122444 / 8
S.KatoaWing101114322 / 8
R.MulitaloWing10114236 / 4
W.KennedyFullback9160216 / 3
B.TrindallFive-Eighth81213227 / 1
T.WiltonSecond Row7331215 / 2
N.HynesHalfback7103134 / 3
J.RamienCentre51111212 / 3
S.TalakaiInterchange521112 / 3
B.BurnsInterchange404003 / 1

SavvyPlays Tips — Strong

16The Call

Sharks by 24
Strong · WOODEN SPOON RACE v TOP 4 BATTLE
Win
Sharks -14.5
predicted Dragons margin -24 vs line +14.5
ATS
Over 49.5
projected 52.6 · edge +3.1
Over / Under
Sharks Backs
HIGH · 2.39/g
Anytime Edge
RankGroupScore /GOpp Concede /GCombined
Attacking Dragons (vs Sharks defence)
1Backs1.742.111.92 HIGH
2Spine0.320.950.63 MODERATE
3Forwards0.260.580.42 MODERATE
4Interchange0.370.050.21 LOW
Attacking Sharks (vs Dragons defence)
1Backs1.952.842.39 HIGH
2Spine1.421.371.39 MODERATE
3Forwards0.740.740.74 MODERATE
4Interchange1.000.260.63 LOW

Anytime Try Scoring — Matchup Likelihood: each side's position groups ranked by how often they score against how often this opponent concedes.

Sharks Backs are the standout anytime bet — the top combined matchup score in this game at 2.39/game (Sharks backs score 1.95/game; Dragons concede to the backs at 2.84/game).

The largest predicted margin of the 2026 season. The Sharks are chasing top-4 seeding against the worst team in the NRL.

Before you bet

ATS tip is based on SavvyPlays' predicted margin compared against the line at the time of publication. Lines move — always verify the current spread with your bookmaker before placing.

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

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