Round 23 Preview — 2026 NRL SeasonNRL Analytics

Raiders v Knights

SavvyPlays · Sunday 09 August 2026 · GIO Stadium · 2:00pm AEST

Visual Comparison

01Key Metrics Side-by-Side

Motivation is the finals-race tier each side enters the round on; Wins to Finals is how many of their remaining games they need to reach the top eight ("-" already there, "x" out of reach).

Headline averages from every completed match this season (Raiders n=20, Knights n=20). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Raiders
Metric
Knights
MUST-WIN
Motivation
MUST-WIN
4
Wins to Finals
1
22.6
Points For / G
25.6
25.6
Points Against / G
22.6
1,586m
Run Metres / G
1,586m
4.0
Tries / G
4.6
78.7%
Completion %
75.7%
4.9
Penalties Conceded / G
4.9
3.3
Six Agains / G
3.1

Team Records

02Season Records & Scoring

Raiders
Metric
Knights
9-11-0#11
Season Record
#612-8-0
5-5-0 (H)Home games
Home / Away Record
Away games5-5-0 (A)
23.8Home · #9
Avg Points For (Home / Away)
Away · #428.8
21.8Home · #8
Avg Points Against (Home / Away)
Away · #721.8

Against the Spread

03ATS Performance (W-L-P | % = Cover Rate)

Raiders
Metric
Knights
8-12-0 (40%)
2026 Season — All
13-7-0 (65%)
4-6-0 (40%)
2026 Season — Home (H) / Away (A)
8-2-0 (80%)
4-6-0 (40%)
2026 Season — Away (H) / Home (A)
5-5-0 (50%)
L1
Current Streak
W3
24-22-0 (52%)
2025-26 — All
21-23-0 (48%)
14-10-0 (58%)
2025-26 — Home (H) / Away (A)
11-11-0 (50%)
10-12-0 (45%)
2025-26 — Away (H) / Home (A)
10-12-0 (45%)

Streak format: W3 = three covers in a row, L2 = two ATS losses. Within each block Home + Away equals All.

Over / Under

04O/U Performance (O-U-P | % = Over Rate)

Raiders
Metric
Knights
9-11-0 (45%)
2026 Season — All
9-11-0 (45%)
4-6-0 (40%)
2026 Season — Home (H) / Away (A)
5-5-0 (50%)
5-5-0 (50%)
2026 Season — Away (H) / Home (A)
4-6-0 (40%)
O4
Current Streak
U3
23-22-1 (51%)
2025-26 — All
17-27-0 (39%)
13-10-1 (57%)
2025-26 — Home (H) / Away (A)
8-14-0 (36%)
10-12-0 (45%)
2025-26 — Away (H) / Home (A)
9-13-0 (41%)

Within each block Home + Away equals All.

Halves Breakdown

05How Each Team Builds the Game

1H = first half, 2H = second half. 1H/2H averages across the full 2026 season. "1H win → match win" is how often leading at half-time converts into the win.

Raiders
Metric
Knights
11.2
1H Avg For
15.3
12.6
1H Avg Against
11.6
-1.4
1H Net
+3.7
75%
1H Win → Match Win
88%
7.5
2H Avg For
12.7
14.3
2H Avg Against
14.0
-6.9
2H Net
-1.3

Player Contribution Scores

06Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Raiders
Metric
Knights
162.1#6 Δ +5.6
Squad PCS
#7 Δ +0.0162.1
52.6#4 Δ +3.3
Spine PCS
#8 Δ +2.345.2
41.4#2 Δ +0.4
Forwards PCS
#13 Δ +0.334.0
59.6#10 Δ +1.8
Backs PCS
#5 Δ -2.075.9

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

07Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Raiders
Metric
Knights
13/20 (65%)
Scored first try — All games
11/20 (55%)
6/10 (60%)
Scored first try — Home / Away
5/10 (50%)
7/20 (35%)
Conceded first try — All games
9/20 (45%)
4/10 (40%)
Conceded first try — Home / Away
5/10 (50%)
0 (H:0 A:0)
Scored first via penalty goal
0 (H:0 A:0)
0 (H:0 A:0)
Conceded first via penalty goal
0 (H:0 A:0)
2 (H:1 A:1)
First try scored by Spine (All games)
5 (H:3 A:2)
2 (H:0 A:2)
First try scored by Forwards (All games)
3 (H:3 A:0)
9 (H:5 A:4)
First try scored by Backs (All games)
3 (H:0 A:3)
0 (H:0 A:0)
First try scored by Interchange (All games)
0 (H:0 A:0)
2 (H:1 A:1)
First try conceded to Spine (All games)
3 (H:2 A:1)
1 (H:1 A:0)
First try conceded to Forwards (All games)
3 (H:1 A:2)
4 (H:2 A:2)
First try conceded to Backs (All games)
3 (H:1 A:2)
0 (H:0 A:0)
First try conceded to Interchange (All games)
0 (H:0 A:0)

Position groups: Spine = FB/halves/hooker. Forwards = prop/lock/second row. Backs = centre/wing. Interchange = bench.

Current Streaks

08Active Streaks

Raiders
Metric
Knights
L1
Win / Loss — 2026
W1
L1
ATS — 2026
W3
O4
Over / Under — 2026
U3
D1
1st Half — 2026
W1
L1
2nd Half — 2026
L1
W3
Win / Loss — Home / Away
W1
W2
ATS — Home / Away
W2
O2
Over / Under — Home / Away
U2

Includes previous season(s) where applicable. D = Draw, P = Push (ATS/O/U).

Consistency / Disruption

09Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Raiders
Metric
Knights
0.540
Overall CI
0.545
0.588
Defensive CI
0.551
19.4
Margin SD
17.0
3.1
Disruption
5.1
88%
Best-17 %
88%
1
New Outs This Round
0

CI (Consistency Index) measures result predictability from 0 to 1 — higher = more consistent. Defensive CI isolates defensive performance. Margin SD measures the spread of winning/losing margins — lower = more predictable outcomes. Teams with high CI and low Margin SD are the safest to tip; teams with low CI and high Margin SD are volatile and produce the most upsets.

Named Squads

10Raiders — 88% Best 17 (DS 3.1) — Squad avg ±/G: -1.5

#PlayerPositionGP±/G
1Kaeo WeekesFullback20-3.0
2Jed StuartWing11-0.7
3Simi SasagiCentre13+3.0
4Matthew TimokoCentre15-0.5
5Xavier SavageWing15-2.5
6Ethan StrangeFive-Eighth17-4.8
7Ethan SandersHalfback20-2.5
8Corey HorsburghProp20-3.1
9Owen PattieHooker11+2.7
10Joseph TapineProp20-2.1
11Zac HoskingSecond Row18-1.0
12Ata MariotaSecond Row19-3.2
13Morgan SmithiesLock18-1.3
14Tom StarlingInterchange20-2.2
15Joe RoddyInterchange
16Josh PapaliiInterchange9-2.9
17Daine LaurieInterchange12+0.7

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Sebastian Kris (new this round), Hudson Young (3wk absent). Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Named Squads

11Knights — 88% Best 17 (DS 5.1) — Squad avg ±/G: +3.4

#PlayerPositionGP±/G
1Kalyn PongaFullback11+10.0
2Dominic YoungWing20+3.0
3Dane GagaiCentre19+3.2
4Bradman BestCentre12+6.9
5Greg MarzhewWing19+4.2
6Fletcher SharpeFive-Eighth18+3.6
7Sandon SmithHalfback13+0.2
8Tyson FrizellProp18+2.3
9Phoenix CrosslandHooker20+2.1
10Trey MooneyProp18+3.3
11Jermaine McEwenSecond Row16+1.8
12Francis ManuleleuaSecond Row7-0.4
13Mat CrokerLock20+3.9
14Harrison GrahamInterchange13+1.1
15Cody HopwoodInterchange2+11.0
16Lachlan CrouchInterchange
17Thomas CantInterchange11+1.6

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Dylan Brown (2wk absent), Dylan Lucas (2wk absent). Long-term (1): Jacob Saifiti (5wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Raiders — Recent Form

12Raiders — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R22PanthersA18-42L-24+9.5L44.5O
2026 R21Wests TigersH56-10W+46-15.5W51.5O
2026 R20RabbitohsH34-24W+10-0.5W49.5O
2026 R19BulldogsA40-16W+24+3.5W42.5O
2026 R17DragonsH24-16W+8-9.5L50.5U

Knights — Recent Form

13Knights — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R22BroncosA30-6W+24+5.5W45.5U
2026 R21RoostersH22-23L-1+8.5W45.5U
2026 R20SharksA18-20L-2+8.5W44.0U
2026 R19RabbitohsA24-26L-2-2.5L48.0O
2026 R18DolphinsH13-12W+1+1.5W49.0U

Raiders — Try Scoring

14Raiders — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
K.WeekesFullback11136116 / 5
X.SavageWing9121515 / 4
S.TamaleInterchange72122214 / 3
M.TimokoCentre61112122 / 4
E.StrangeFive-Eighth602133 / 3
S.SasagiCentre5340011 / 4
H.YoungSecond Row5132003 / 2
J.StuartWing4220114 / 0
S.KrisCentre41111113 / 1
N.MartinSecond Row421101 / 3

Knights — Try Scoring

15Knights — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
G.MarzhewWing192237368 / 11
D.YoungWing171343554 / 13
D.LucasSecond Row10235206 / 4
F.SharpeFive-Eighth93152024 / 5
F.HuntInterchange8124023 / 5
T.MooneyProp51320033 / 2
K.PongaFullback4111020 / 4
B.BestCentre4201123 / 1
P.CrosslandHooker301202 / 1
H.GrahamInterchange2100111 / 1

SavvyPlays Tips — Lean

16The Call

Raiders by 4
Lean · MUST-WIN v MUST-WIN
Win
Raiders -1.5
predicted Raiders margin +4 vs line -1.5
ATS
Over 45.5
projected 48.1 · edge +2.6
Over / Under
Knights Backs
HIGH · 2.10/g
Anytime Edge
RankGroupScore /GOpp Concede /GCombined
Attacking Raiders (vs Knights defence)
1Backs1.401.651.52 HIGH
2Spine1.101.351.23 MODERATE
3Forwards0.750.800.78 MODERATE
4Interchange0.700.250.47 LOW
Attacking Knights (vs Raiders defence)
1Backs2.102.102.10 HIGH
2Spine0.951.251.10 MODERATE
3Forwards0.950.900.93 MODERATE
4Interchange0.600.250.42 LOW

Anytime Try Scoring — Matchup Likelihood: each side's position groups ranked by how often they score against how often this opponent concedes.

Knights Backs are the standout anytime bet — the top combined matchup score in this game at 2.10/game (Knights backs score 2.10/game; Raiders concede to the backs at 2.10/game).

Both sides are desperate — the Raiders' GIO home advantage and the Knights' halfback absence tip it narrowly.

Before you bet

ATS tip is based on SavvyPlays' predicted margin compared against the line at the time of publication. Lines move — always verify the current spread with your bookmaker before placing.

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

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