Round 24 Preview — 2026 NRL SeasonNRL Analytics

Knights v Titans

SavvyPlays · Sunday 16 August 2026 · McDonald Jones Stadium · 2:00pm AEST

Visual Comparison

01Key Metrics Side-by-Side

Motivation is the finals-race tier each side enters the round on; Wins to Finals is how many of their remaining games they need to reach the top eight ("-" already there, "x" out of reach).

Headline averages from every completed match this season (Knights n=21, Titans n=20). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Knights
Metric
Titans
TOP 4 BATTLE
Motivation
WOODEN SPOON RACE
1
Wins to Finals
x
25.8
Points For / G
19.4
22.6
Points Against / G
26.6
1,582m
Run Metres / G
1,542m
4.6
Tries / G
3.4
75.5%
Completion %
74.6%
4.8
Penalties Conceded / G
3.7
3.1
Six Agains / G
3.8

Team Records

02Season Records & Scoring

Knights
Metric
Titans
13-8-0#6
Season Record
#156-14-0
7-3-0 (H)Home games
Home / Away Record
Away games3-8-0 (A)
22.3Home · #12
Avg Points For (Home / Away)
Away · #922.4
23.3Home · #10
Avg Points Against (Home / Away)
Away · #925.0

Against the Spread

03ATS Performance (W-L-P | % = Cover Rate)

Knights
Metric
Titans
13-7-0 (65%)
2026 Season — All
11-8-0 (58%)
5-5-0 (50%)
2026 Season — Home (H) / Away (A)
8-3-0 (73%)
8-2-0 (80%)
2026 Season — Away (H) / Home (A)
3-5-0 (38%)
W3
Current Streak
L1
21-23-0 (48%)
2025-26 — All
21-22-0 (49%)
10-12-0 (45%)
2025-26 — Home (H) / Away (A)
12-11-0 (52%)
11-11-0 (50%)
2025-26 — Away (H) / Home (A)
9-11-0 (45%)

Streak format: W3 = three covers in a row, L2 = two ATS losses. Within each block Home + Away equals All.

Over / Under

04O/U Performance (O-U-P | % = Over Rate)

Knights
Metric
Titans
9-11-0 (45%)
2026 Season — All
6-13-0 (32%)
4-6-0 (40%)
2026 Season — Home (H) / Away (A)
5-6-0 (46%)
5-5-0 (50%)
2026 Season — Away (H) / Home (A)
1-7-0 (12%)
U3
Current Streak
U1
17-27-0 (39%)
2025-26 — All
18-25-0 (42%)
9-13-0 (41%)
2025-26 — Home (H) / Away (A)
13-10-0 (57%)
8-14-0 (36%)
2025-26 — Away (H) / Home (A)
5-15-0 (25%)

Within each block Home + Away equals All.

Halves Breakdown

05How Each Team Builds the Game

1H = first half, 2H = second half. 1H/2H averages across the full 2026 season. "1H win → match win" is how often leading at half-time converts into the win.

Knights
Metric
Titans
15.3
1H Avg For
7.1
11.6
1H Avg Against
12.6
+3.7
1H Net
-5.4
88%
1H Win → Match Win
33%
12.7
2H Avg For
11.9
14.0
2H Avg Against
12.9
-1.3
2H Net
-1.0

Player Contribution Scores

06Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Knights
Metric
Titans
171.2#6 Δ +9.1
Squad PCS
#12 Δ +4.5142.0
47.0#6 Δ +1.8
Spine PCS
#12 Δ +1.140.6
36.8#7 Δ +2.9
Forwards PCS
#13 Δ +1.433.9
80.3#2 Δ +4.4
Backs PCS
#11 Δ +3.257.3

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

07Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Knights
Metric
Titans
12/21 (57%)
Scored first try — All games
3/20 (15%)
6/10 (60%)
Scored first try — Home / Away
2/11 (18%)
9/21 (43%)
Conceded first try — All games
16/20 (80%)
4/10 (40%)
Conceded first try — Home / Away
8/11 (73%)
0 (H:0 A:0)
Scored first via penalty goal
1 (H:0 A:1)
0 (H:0 A:0)
Conceded first via penalty goal
0 (H:0 A:0)
6 (H:3 A:3)
First try scored by Spine (All games)
1 (H:1 A:0)
3 (H:3 A:0)
First try scored by Forwards (All games)
2 (H:0 A:2)
3 (H:0 A:3)
First try scored by Backs (All games)
0 (H:0 A:0)
0 (H:0 A:0)
First try scored by Interchange (All games)
0 (H:0 A:0)
3 (H:2 A:1)
First try conceded to Spine (All games)
3 (H:2 A:1)
3 (H:1 A:2)
First try conceded to Forwards (All games)
4 (H:3 A:1)
3 (H:1 A:2)
First try conceded to Backs (All games)
9 (H:3 A:6)
0 (H:0 A:0)
First try conceded to Interchange (All games)
0 (H:0 A:0)

Position groups: Spine = FB/halves/hooker. Forwards = prop/lock/second row. Backs = centre/wing. Interchange = bench.

Current Streaks

08Active Streaks

Knights
Metric
Titans
W2
Win / Loss — 2026
L2
W3
ATS — 2026
L1
U3
Over / Under — 2026
U1
W1
1st Half — 2026
L1
L1
2nd Half — 2026
W1
L1
Win / Loss — Home / Away
W1
W2
ATS — Home / Away
W2
U5
Over / Under — Home / Away
O1

Includes previous season(s) where applicable. D = Draw, P = Push (ATS/O/U).

Consistency / Disruption

09Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Knights
Metric
Titans
0.551
Overall CI
0.550
0.558
Defensive CI
0.598
16.6
Margin SD
18.6
3.8
Disruption
0.6
81%
Best-17 %
100%
1
New Outs This Round
0

CI (Consistency Index) measures result predictability from 0 to 1 — higher = more consistent. Defensive CI isolates defensive performance. Margin SD measures the spread of winning/losing margins — lower = more predictable outcomes. Teams with high CI and low Margin SD are the safest to tip; teams with low CI and high Margin SD are volatile and produce the most upsets.

Named Squads

10Knights — 81% Best 17 (DS 3.8) — Squad avg ±/G: +4.2

#PlayerPositionGP±/G
1Kalyn PongaFullback12+9.7
2Dominic YoungWing21+3.1
3Dane GagaiCentre20+3.4
4Bradman BestCentre12+6.9
5Greg MarzhewWing20+4.3
6Fletcher SharpeFive-Eighth19+3.7
7Sandon SmithHalfback14+0.6
8Cody HopwoodProp2+11.0
9Phoenix CrosslandHooker20+2.1
10Trey MooneyProp19+3.6
11Jermaine McEwenSecond Row17+2.0
12Francis ManuleleuaSecond Row8+0.4
13Mat CrokerLock21+3.7
14Harrison GrahamInterchange14+1.6
15Tyson FrizellInterchange19+2.3
16Lachlan CrouchInterchange
17Thomas CantInterchange12+1.8

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Dylan Brown (3wk absent), Dylan Lucas (3wk absent), Brodie Jones (new this round). Long-term (1): Jacob Saifiti (6wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Named Squads

11Titans — 100% Best 17 (DS 0.6) — Squad avg ±/G: -7.2

#PlayerPositionGP±/G
1Keano KiniFullback20-7.5
2Dean IeremiaWing5-9.6
3Jojo FifitaCentre18-7.4
4AJ BrimsonCentre18-6.7
5Phillip SamiWing20-7.2
6Jayden CampbellFive-Eighth18-5.6
7Lachlan IliasHalfback9-7.6
8Moeaki FotuaikaProp20-8.3
9Oliver PascoeHooker12-8.2
10Tino Fa'asuamaleauiProp17-6.1
11Josh PatstonSecond Row
12Beau FermorSecond Row20-7.5
13Chris RandallLock17-4.2
14Kurtis MorrinInterchange18-0.4
15Klese HaasInterchange19-2.7
16Cooper BaiInterchange19-2.4
17Bodhi SharpleyInterchange

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Long-term (2): Jaimin Jolliffe (20wk), Max Feagai (9wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Knights — Recent Form

12Knights — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R23RaidersA30-24W+6
2026 R22BroncosA30-6W+24+5.5W45.5U
2026 R21RoostersH22-23L-1+8.5W45.5U
2026 R20SharksA18-20L-2+8.5W44.0U
2026 R19RabbitohsA24-26L-2-2.5L48.0O

Titans — Recent Form

13Titans — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R23CowboysH8-30L-22
2026 R22WarriorsH6-42L-36+4.5L48.5U
2026 R21DragonsA38-18W+20+1.5W47.5O
2026 R20Sea EaglesH38-32W+6+4.5W45.5O
2026 R19StormA18-22L-4+9.5W45.5U

Knights — Try Scoring

14Knights — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
G.MarzhewWing192237368 / 11
D.YoungWing191453564 / 15
F.SharpeFive-Eighth104162024 / 6
D.LucasSecond Row10235206 / 4
F.HuntCentre8124023 / 5
T.MooneyProp51320033 / 2
K.PongaFullback5112020 / 5
B.BestCentre4201123 / 1
D.GagaiCentre300210 / 3
P.CrosslandHooker301202 / 1

Titans — Try Scoring

15Titans — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
P.SamiWing14123368 / 6
J.CampbellFive-Eighth912420 / 9
A.HauInterchange71112134 / 3
J.FifitaCentre71103135 / 2
K.MorrinInterchange6103212 / 4
O.PascoeInterchange4121103 / 1
S.FaeamaniInterchange410120 / 4
A.BrimsonHalfback3111011 / 2
K.KiniFullback3200030 / 3
J.De GrootCentre211000 / 2

SavvyPlays Tips — Lean

16The Call

Knights by 8
Lean · TOP 4 BATTLE v WOODEN SPOON RACE
Win
Titans +13.5
predicted Knights margin +8 vs line -13.5
ATS
Under 50.5
projected 46.0 · edge -4.5
Over / Under
Knights Backs
HIGH · 2.46/g
Anytime Edge
RankGroupScore /GOpp Concede /GCombined
Attacking Knights (vs Titans defence)
1Backs2.522.402.46 HIGH
2Spine1.101.301.20 MODERATE
3Forwards0.900.850.88 MODERATE
4Interchange0.100.200.15 LOW
Attacking Titans (vs Knights defence)
1Backs1.201.711.46 HIGH
2Spine0.801.291.04 MODERATE
3Interchange1.150.240.69 MODERATE
4Forwards0.250.810.53 LOW

Anytime Try Scoring — Matchup Likelihood: each side's position groups ranked by how often they score against how often this opponent concedes.

Knights Backs are the standout anytime bet — the top combined matchup score in this game at 2.46/game (Knights backs score 2.52/game; Titans concede to the backs at 2.40/game).

Knights need wins to secure top-6 but their home record is a liability. Titans eliminated but at full strength.

Before you bet

ATS tip is based on SavvyPlays' predicted margin compared against the line at the time of publication. Lines move — always verify the current spread with your bookmaker before placing.

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

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