Round 24 Preview — 2026 NRL SeasonNRL Analytics

Sharks v Raiders

SavvyPlays · Saturday 15 August 2026 · Ocean Protect Stadium · 3:00pm AEST

Visual Comparison

01Key Metrics Side-by-Side

Motivation is the finals-race tier each side enters the round on; Wins to Finals is how many of their remaining games they need to reach the top eight ("-" already there, "x" out of reach).

Headline averages from every completed match this season (Sharks n=20, Raiders n=21). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Sharks
Metric
Raiders
TOP 4 BATTLE
Motivation
PLAYING FOR PRIDE
1
Wins to Finals
x
29.2
Points For / G
22.7
20.8
Points Against / G
25.8
1,587m
Run Metres / G
1,581m
5.0
Tries / G
4.0
79.8%
Completion %
78.6%
5.4
Penalties Conceded / G
5.0
3.2
Six Agains / G
3.2

Team Records

02Season Records & Scoring

Sharks
Metric
Raiders
13-7-0#4
Season Record
#119-12-0
8-2-0 (H)Home games
Home / Away Record
Away games4-6-0 (A)
32.2Home · #1
Avg Points For (Home / Away)
Away · #1121.5
19.8Home · #5
Avg Points Against (Home / Away)
Away · #1529.4

Against the Spread

03ATS Performance (W-L-P | % = Cover Rate)

Sharks
Metric
Raiders
12-7-0 (63%)
2026 Season — All
8-12-0 (40%)
7-3-0 (70%)
2026 Season — Home (H) / Away (A)
4-6-0 (40%)
5-4-0 (56%)
2026 Season — Away (H) / Home (A)
4-6-0 (40%)
W2
Current Streak
L1
26-20-0 (57%)
2025-26 — All
24-22-0 (52%)
15-8-0 (65%)
2025-26 — Home (H) / Away (A)
10-12-0 (45%)
11-12-0 (48%)
2025-26 — Away (H) / Home (A)
14-10-0 (58%)

Streak format: W3 = three covers in a row, L2 = two ATS losses. Within each block Home + Away equals All.

Over / Under

04O/U Performance (O-U-P | % = Over Rate)

Sharks
Metric
Raiders
10-9-0 (53%)
2026 Season — All
9-11-0 (45%)
6-4-0 (60%)
2026 Season — Home (H) / Away (A)
5-5-0 (50%)
4-5-0 (44%)
2026 Season — Away (H) / Home (A)
4-6-0 (40%)
U1
Current Streak
O4
21-24-1 (47%)
2025-26 — All
23-22-1 (51%)
12-11-0 (52%)
2025-26 — Home (H) / Away (A)
10-12-0 (45%)
9-13-1 (41%)
2025-26 — Away (H) / Home (A)
13-10-1 (57%)

Within each block Home + Away equals All.

Halves Breakdown

05How Each Team Builds the Game

1H = first half, 2H = second half. 1H/2H averages across the full 2026 season. "1H win → match win" is how often leading at half-time converts into the win.

Sharks
Metric
Raiders
14.4
1H Avg For
11.2
11.7
1H Avg Against
12.6
+2.7
1H Net
-1.4
88%
1H Win → Match Win
75%
12.3
2H Avg For
7.5
11.8
2H Avg Against
14.3
+0.5
2H Net
-6.9

Player Contribution Scores

06Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Sharks
Metric
Raiders
172.8#5 Δ -6.7
Squad PCS
#8 Δ -4.4157.7
52.1#2 Δ -3.6
Spine PCS
#3 Δ -1.651.0
35.9#9 Δ -2.4
Forwards PCS
#3 Δ -2.439.0
65.4#7 Δ -1.4
Backs PCS
#9 Δ -0.059.6

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

07Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Sharks
Metric
Raiders
9/20 (45%)
Scored first try — All games
13/21 (62%)
4/10 (40%)
Scored first try — Home / Away
7/10 (70%)
7/20 (35%)
Conceded first try — All games
8/21 (38%)
4/10 (40%)
Conceded first try — Home / Away
3/10 (30%)
2 (H:1 A:1)
Scored first via penalty goal
0 (H:0 A:0)
2 (H:1 A:1)
Conceded first via penalty goal
0 (H:0 A:0)
2 (H:2 A:0)
First try scored by Spine (All games)
2 (H:1 A:1)
5 (H:2 A:3)
First try scored by Forwards (All games)
2 (H:0 A:2)
2 (H:0 A:2)
First try scored by Backs (All games)
9 (H:5 A:4)
0 (H:0 A:0)
First try scored by Interchange (All games)
0 (H:0 A:0)
2 (H:1 A:1)
First try conceded to Spine (All games)
3 (H:2 A:1)
1 (H:0 A:1)
First try conceded to Forwards (All games)
1 (H:1 A:0)
4 (H:3 A:1)
First try conceded to Backs (All games)
4 (H:2 A:2)
0 (H:0 A:0)
First try conceded to Interchange (All games)
0 (H:0 A:0)

Position groups: Spine = FB/halves/hooker. Forwards = prop/lock/second row. Backs = centre/wing. Interchange = bench.

Current Streaks

08Active Streaks

Sharks
Metric
Raiders
L1
Win / Loss — 2026
L2
W2
ATS — 2026
L1
U1
Over / Under — 2026
O4
L1
1st Half — 2026
D1
L1
2nd Half — 2026
L1
W6
Win / Loss — Home / Away
L1
W1
ATS — Home / Away
L1
U3
Over / Under — Home / Away
O3

Includes previous season(s) where applicable. D = Draw, P = Push (ATS/O/U).

Consistency / Disruption

09Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Sharks
Metric
Raiders
0.495
Overall CI
0.545
0.568
Defensive CI
0.593
24.9
Margin SD
19.0
4.6
Disruption
4.7
88%
Best-17 %
82%
2
New Outs This Round
2

CI (Consistency Index) measures result predictability from 0 to 1 — higher = more consistent. Defensive CI isolates defensive performance. Margin SD measures the spread of winning/losing margins — lower = more predictable outcomes. Teams with high CI and low Margin SD are the safest to tip; teams with low CI and high Margin SD are volatile and produce the most upsets.

Named Squads

10Sharks — 88% Best 17 (DS 4.6) — Squad avg ±/G: +6.8

#PlayerPositionGP±/G
1William KennedyFullback20+8.4
2Sione KatoaWing13+8.5
3Mawene HirotiCentre6+1.3
4KL IroCentre17+8.1
5Ronaldo MulitaloWing11+14.3
6Braydon TrindallFive-Eighth20+8.4
7Nicho HynesHalfback16+9.9
8Oregon KaufusiProp16+2.4
9Blayke BraileyHooker15+7.6
10Jesse ColquhounProp18+3.1
11Briton NikoraSecond Row15+3.7
12Teig WiltonSecond Row18+7.4
13Cameron McInnesLock13+5.3
14Hohepa PuruInterchange10+9.1
15Billy BurnsInterchange19+10.1
16Siosifa TalakaiInterchange17+3.1
17Thomas HazeltonInterchange19+2.3

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Jesse Ramien (new this round), Addin Fonua-Blake (new this round). Long-term (1): Toby Rudolf (9wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Named Squads

11Raiders — 82% Best 17 (DS 4.7) — Squad avg ±/G: -2.3

#PlayerPositionGP±/G
1Kaeo WeekesFullback21-3.1
2Jed StuartWing12-1.2
3Savelio TamaleCentre13-5.6
4Matthew TimokoCentre16-0.9
5Xavier SavageWing16-2.8
6Ethan StrangeFive-Eighth18-4.9
7Ethan SandersHalfback21-2.7
8Ata MariotaProp20-3.3
9Owen PattieHooker12+2.5
10Joseph TapineProp21-2.6
11Zac HoskingSecond Row19-1.3
12Matty NicholsonSecond Row
13Morgan SmithiesLock19-1.1
14Tom StarlingInterchange21-2.6
15Joe RoddyInterchange
16Josh PapaliiInterchange10-1.6
17Daine LaurieInterchange13+0.2

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Corey Horsburgh (new this round), Hudson Young (4wk absent), Simi Sasagi (new this round). Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Sharks — Recent Form

12Sharks — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R23DragonsA16-24L-8
2026 R22RabbitohsH32-16W+16-14.5W51.5U
2026 R21Sea EaglesA48-12W+36-3.5W46.5O
2026 R20KnightsH20-18W+2-8.5L44.0U
2026 R19DolphinsA66-0W+66+1.5W49.5O

Raiders — Recent Form

13Raiders — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R23KnightsH24-30L-6
2026 R22PanthersA18-42L-24+9.5L44.5O
2026 R21Wests TigersH56-10W+46-15.5W51.5O
2026 R20RabbitohsH34-24W+10-0.5W49.5O
2026 R19BulldogsA40-16W+24+3.5W42.5O

Sharks — Try Scoring

14Sharks — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
KL.IroCentre12122444 / 8
S.KatoaWing112124322 / 9
R.MulitaloWing10114236 / 4
W.KennedyFullback9160216 / 3
B.TrindallFive-Eighth81213227 / 1
T.WiltonSecond Row7331215 / 2
N.HynesHalfback7103134 / 3
J.RamienCentre61111312 / 4
S.TalakaiInterchange521112 / 3
B.BurnsInterchange505003 / 2

Raiders — Try Scoring

15Raiders — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
K.WeekesFullback11136116 / 5
X.SavageWing9121515 / 4
S.SasagiCentre7341113 / 4
S.TamaleInterchange72122214 / 3
M.TimokoCentre61112122 / 4
E.StrangeFive-Eighth602133 / 3
J.StuartWing5230115 / 0
H.YoungSecond Row5132003 / 2
S.KrisCentre41111113 / 1
Z.HoskingSecond Row402201 / 3

SavvyPlays Tips — Lean

16The Call

Sharks by 10
Lean · TOP 4 BATTLE v PLAYING FOR PRIDE
Win
Raiders +10.5
predicted Sharks margin +10 vs line -10.5
ATS
Over 52.5
projected 54.7 · edge +2.2
Over / Under
Sharks Backs
HIGH · 2.10/g
Anytime Edge
RankGroupScore /GOpp Concede /GCombined
Attacking Sharks (vs Raiders defence)
1Backs2.052.142.10 HIGH
2Spine1.351.291.32 MODERATE
3Forwards0.700.860.78 MODERATE
4Interchange0.900.240.57 LOW
Attacking Raiders (vs Sharks defence)
1Backs1.482.101.79 HIGH
2Spine1.050.900.97 MODERATE
3Forwards0.760.600.68 MODERATE
4Interchange0.670.100.38 LOW

Anytime Try Scoring — Matchup Likelihood: each side's position groups ranked by how often they score against how often this opponent concedes.

Sharks Backs are the standout anytime bet — the top combined matchup score in this game at 2.10/game (Sharks backs score 2.05/game; Raiders concede to the backs at 2.14/game).

Sharks chasing top-4 but lose two key players. R23's Dragons upset is a warning — eliminated teams are dangerous.

Before you bet

ATS tip is based on SavvyPlays' predicted margin compared against the line at the time of publication. Lines move — always verify the current spread with your bookmaker before placing.

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

SavvyPlays — NRL Analytics & Tipping · © 2026