Round 26 Preview — 2026 NRL SeasonNRL Analytics

Warriors v Knights

SavvyPlays · Sunday 30 August 2026 · Go Media Stadium · 2:00pm AEST

Visual Comparison

01Key Metrics Side-by-Side

Motivation is the finals-race tier each side enters the round on; Wins to Finals is how many of their remaining games they need to reach the top eight ("-" already there, "x" out of reach).

Headline averages from every completed match this season (Warriors n=22, Knights n=23). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Warriors
Metric
Knights
TOP 4 BATTLE
Motivation
LOCKED IN
-
Wins to Finals
-
29.6
Points For / G
26.1
16.2
Points Against / G
23.7
1,672m
Run Metres / G
1,571m
5.1
Tries / G
4.7
80.5%
Completion %
75.6%
4.3
Penalties Conceded / G
4.7
4.6
Six Agains / G
3.0

Team Records

02Season Records & Scoring

Warriors
Metric
Knights
16-6-0#1
Season Record
#614-9-0
8-2-0 (H)Home games
Home / Away Record
Away games6-5-0 (A)
28.0Home · #5
Avg Points For (Home / Away)
Away · #428.9
16.0Home · #2
Avg Points Against (Home / Away)
Away · #622.0

Against the Spread

03ATS Performance (W-L-P | % = Cover Rate)

Warriors
Metric
Knights
14-8-0 (64%)
2026 Season — All
14-9-0 (61%)
5-5-0 (50%)
2026 Season — Home (H) / Away (A)
9-2-0 (82%)
9-3-0 (75%)
2026 Season — Away (H) / Home (A)
5-7-0 (42%)
W4
Current Streak
L2
25-20-2 (56%)
2025-26 — All
22-25-0 (47%)
11-11-1 (50%)
2025-26 — Home (H) / Away (A)
12-11-0 (52%)
14-9-1 (61%)
2025-26 — Away (H) / Home (A)
10-14-0 (42%)

Streak format: W3 = three covers in a row, L2 = two ATS losses. Within each block Home + Away equals All.

Over / Under

04O/U Performance (O-U-P | % = Over Rate)

Warriors
Metric
Knights
7-15-0 (32%)
2026 Season — All
12-11-0 (52%)
3-7-0 (30%)
2026 Season — Home (H) / Away (A)
6-5-0 (54%)
4-8-0 (33%)
2026 Season — Away (H) / Home (A)
6-6-0 (50%)
O1
Current Streak
O3
18-29-0 (38%)
2025-26 — All
20-27-0 (43%)
7-16-0 (30%)
2025-26 — Home (H) / Away (A)
9-14-0 (39%)
11-13-0 (46%)
2025-26 — Away (H) / Home (A)
11-13-0 (46%)

Within each block Home + Away equals All.

Halves Breakdown

05How Each Team Builds the Game

1H = first half, 2H = second half. 1H/2H averages across the full 2026 season. "1H win → match win" is how often leading at half-time converts into the win.

Warriors
Metric
Knights
14.1
1H Avg For
15.3
9.7
1H Avg Against
11.6
+4.4
1H Net
+3.7
100%
1H Win → Match Win
88%
15.4
2H Avg For
12.7
7.7
2H Avg Against
14.0
+7.7
2H Net
-1.3

Player Contribution Scores

06Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Warriors
Metric
Knights
181.7#3 Δ +1.1
Squad PCS
#2 Δ +7.6185.7
48.3#5 Δ +1.1
Spine PCS
#4 Δ -1.549.8
41.8#2 Δ +0.3
Forwards PCS
#9 Δ +2.738.7
67.3#7 Δ -3.5
Backs PCS
#2 Δ +5.689.0

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

07Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Warriors
Metric
Knights
13/22 (59%)
Scored first try — All games
13/23 (57%)
8/10 (80%)
Scored first try — Home / Away
6/11 (55%)
7/22 (32%)
Conceded first try — All games
10/23 (43%)
1/10 (10%)
Conceded first try — Home / Away
5/11 (45%)
0 (H:0 A:0)
Scored first via penalty goal
0 (H:0 A:0)
2 (H:1 A:1)
Conceded first via penalty goal
0 (H:0 A:0)
1 (H:1 A:0)
First try scored by Spine (All games)
6 (H:3 A:3)
4 (H:1 A:3)
First try scored by Forwards (All games)
3 (H:3 A:0)
8 (H:6 A:2)
First try scored by Backs (All games)
4 (H:1 A:3)
0 (H:0 A:0)
First try scored by Interchange (All games)
0 (H:0 A:0)
4 (H:1 A:3)
First try conceded to Spine (All games)
4 (H:3 A:1)
0 (H:0 A:0)
First try conceded to Forwards (All games)
3 (H:1 A:2)
3 (H:0 A:3)
First try conceded to Backs (All games)
3 (H:1 A:2)
0 (H:0 A:0)
First try conceded to Interchange (All games)
0 (H:0 A:0)

Position groups: Spine = FB/halves/hooker. Forwards = prop/lock/second row. Backs = centre/wing. Interchange = bench.

Current Streaks

08Active Streaks

Warriors
Metric
Knights
W4
Win / Loss — 2026
L1
W4
ATS — 2026
L2
O1
Over / Under — 2026
O3
W1
1st Half — 2026
W1
W1
2nd Half — 2026
L1
W3
Win / Loss — Home / Away
W2
W1
ATS — Home / Away
W3
U2
Over / Under — Home / Away
O1

Includes previous season(s) where applicable. D = Draw, P = Push (ATS/O/U).

Consistency / Disruption

09Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Warriors
Metric
Knights
0.588
Overall CI
0.548
0.644
Defensive CI
0.551
16.3
Margin SD
16.6
8.4
Disruption
5.5
79%
Best-17 %
80%
1
New Outs This Round
3

CI (Consistency Index) measures result predictability from 0 to 1 — higher = more consistent. Defensive CI isolates defensive performance. Margin SD measures the spread of winning/losing margins — lower = more predictable outcomes. Teams with high CI and low Margin SD are the safest to tip; teams with low CI and high Margin SD are volatile and produce the most upsets.

Named Squads

10Warriors — 79% Best 17 (DS 8.4) — Squad avg ±/G: +9.9

#PlayerPositionGP±/G
1Taine TuaupikiFullback18+10.6
2Luke LauliliiWing8-4.4
3Ali LeiatauaCentre17+16.0
4Leka HalasimaCentre16+9.2
5Alofiana Khan-PereiraWing13+12.2
6Chanel Harris-TavitaFive-Eighth18+13.8
7Te Maire MartinHalfback
8James Fisher-HarrisProp18+8.6
9Wayde EganHooker21+11.1
10Mitchell BarnettProp12+7.0
11Kurt CapewellSecond Row11+15.5
12Jacob LabanSecond Row20+10.5
13Erin ClarkLock21+8.8
14Sam HealeyInterchange18+3.3
15Tanner Stowers-SmithInterchange16+7.5
16Demitric VaimaugaInterchange17+7.5
17Eddie Ieremia-ToeavaInterchange9+9.6

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Charnze Nicoll-Klokstad (2wk absent), Luke Metcalf (2wk absent), Dallin Watene-Zelezniak (new this round). Long-term (3): Roger Tuivasa-Sheck (14wk), Jackson Ford (10wk), Marata Niukore (6wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Named Squads

11Knights — 80% Best 17 (DS 5.5) — Squad avg ±/G: +3.4

#PlayerPositionGP±/G
1Kalyn PongaFullback13+9.7
2Fletcher HuntWing14-2.3
3Dane GagaiCentre21+3.5
4Bradman BestCentre12+6.9
5Greg MarzhewWing21+4.6
6Fletcher SharpeFive-Eighth20+4.0
7Sandon SmithHalfback15+1.3
8Jacob SaifitiProp16+2.5
9Harrison GrahamHooker14+1.6
10Trey MooneyProp20+4.2
11Jermaine McEwenSecond Row18+2.8
12Francis ManuleleuaSecond Row9+1.4
13Mat CrokerLock22+3.7
14Thomas CantInterchange13+1.7
15Cody HopwoodInterchange3+10.7
16Lachlan CrouchInterchange
17Pasami SauloInterchange13+0.3

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Tyson Frizell (new this round), Dominic Young (new this round), Phoenix Crossland (new this round). Long-term (2): Dylan Brown (5wk), Dylan Lucas (5wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Warriors — Recent Form

12Warriors — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R25RabbitohsA45-26W+19-3.5W45.5O
2026 R24BroncosA40-6W+34-7.5W46.5U
2026 R23PanthersH28-12W+16+3.5W41.0U
2026 R22TitansA42-6W+36-4.5W48.5U
2026 R21BulldogsA6-18L-12-3.5L41.5U

Knights — Recent Form

13Knights — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R25Sea EaglesH24-44L-20-9.5L50.5O
2026 R24TitansH36-26W+10-12.5L50.5O
2026 R23RaidersA30-24W+6+3.5W43.5O
2026 R22BroncosA30-6W+24+5.5W45.5U
2026 R21RoostersH22-23L-1+8.5W45.5U

Warriors — Try Scoring

14Warriors — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
D.Watene-ZelezniakWing203556638 / 12
A.Khan-PereiraWing152173235 / 10
C.Nicoll-KlokstadFullback102131338 / 2
C.Harris-TavitaHalfback8124024 / 4
L.HalasimaCentre8122223 / 5
J.LabanSecond Row6141011 / 5
T.MartinHalfback6211222 / 4
E.ClarkLock51121113 / 2
A.LeiatauaInterchange5120302 / 3
J.FordProp401121 / 3

Knights — Try Scoring

15Knights — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
G.MarzhewWing2222573711 / 11
D.YoungWing201454565 / 15
F.SharpeFive-Eighth124162046 / 6
F.HuntCentre11134136 / 5
D.LucasSecond Row10235206 / 4
K.PongaFullback5112020 / 5
T.MooneyProp51320033 / 2
D.GagaiCentre5120212 / 3
B.BestCentre4201123 / 1
P.CrosslandHooker301202 / 1

SavvyPlays Tips — Lean

16The Call

Warriors by 10
Lean · TOP 4 BATTLE v LOCKED IN
Win
Knights +12.5
predicted Warriors margin +10 vs line -12.5
ATS
Under 48.5
projected 46.0 · edge -2.5
Over / Under
Knights Backs
HIGH · 2.05/g
Anytime Edge
RankGroupScore /GOpp Concede /GCombined
Attacking Warriors (vs Knights defence)
1Backs2.181.701.94 HIGH
2Spine1.591.301.45 MODERATE
3Forwards0.950.830.89 MODERATE
4Interchange0.410.430.42 LOW
Attacking Knights (vs Warriors defence)
1Backs2.701.412.05 HIGH
2Spine1.000.770.89 MODERATE
3Forwards0.870.590.73 MODERATE
4Interchange0.130.090.11 LOW

Anytime Try Scoring — Matchup Likelihood: each side's position groups ranked by how often they score against how often this opponent concedes.

Knights Backs are the standout anytime bet — the top combined matchup score in this game at 2.05/game (Knights backs score 2.70/game; Warriors concede to the backs at 1.41/game).

Warriors chasing top-4 seeding but carrying complacency risk and significant disruption. The Knights' 13% Mt Smart record is the tiebreaker — some venues simply haunt certain teams.

Before you bet

ATS tip is based on SavvyPlays' predicted margin compared against the line at the time of publication. Lines move — always verify the current spread with your bookmaker before placing.

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

SavvyPlays — NRL Analytics & Tipping · © 2026