Round 27 Preview — 2026 NRL SeasonNRL Analytics

Dragons v Eels

SavvyPlays · Sunday 06 September 2026 · WIN Stadium · 2:00pm AEST

Visual Comparison

01Key Metrics Side-by-Side

Motivation is the finals-race tier each side enters the round on; Wins to Finals is how many of their remaining games they need to reach the top eight ("-" already there, "x" out of reach).

Headline averages from every completed match this season (Dragons n=23, Eels n=23). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Dragons
Metric
Eels
WOODEN SPOON RACE
Motivation
PLAYING FOR PRIDE
x
Wins to Finals
x
16.0
Points For / G
20.6
30.2
Points Against / G
28.4
1,518m
Run Metres / G
1,477m
2.8
Tries / G
3.7
75.8%
Completion %
74.8%
4.2
Penalties Conceded / G
4.0
3.7
Six Agains / G
4.2

Team Records

02Season Records & Scoring

Dragons
Metric
Eels
4-19-0#17
Season Record
#139-14-0
2-9-0 (H)Home games
Home / Away Record
Away games3-8-0 (A)
16.2Home · #17
Avg Points For (Home / Away)
Away · #1419.7
34.4Home · #17
Avg Points Against (Home / Away)
Away · #1730.9

Against the Spread

03ATS Performance (W-L-P | % = Cover Rate)

Dragons
Metric
Eels
10-13-0 (44%)
2026 Season — All
12-11-0 (52%)
3-8-0 (27%)
2026 Season — Home (H) / Away (A)
5-6-0 (46%)
7-5-0 (58%)
2026 Season — Away (H) / Home (A)
7-5-0 (58%)
L2
Current Streak
W1
22-24-1 (48%)
2025-26 — All
23-24-0 (49%)
9-13-1 (41%)
2025-26 — Home (H) / Away (A)
10-13-0 (43%)
13-11-0 (54%)
2025-26 — Away (H) / Home (A)
13-11-0 (54%)

Streak format: W3 = three covers in a row, L2 = two ATS losses. Within each block Home + Away equals All.

Over / Under

04O/U Performance (O-U-P | % = Over Rate)

Dragons
Metric
Eels
7-16-0 (30%)
2026 Season — All
9-14-0 (39%)
5-6-0 (46%)
2026 Season — Home (H) / Away (A)
5-6-0 (46%)
2-10-0 (17%)
2026 Season — Away (H) / Home (A)
4-8-0 (33%)
O2
Current Streak
O1
21-26-0 (45%)
2025-26 — All
16-31-0 (34%)
10-13-0 (43%)
2025-26 — Home (H) / Away (A)
9-14-0 (39%)
11-13-0 (46%)
2025-26 — Away (H) / Home (A)
7-17-0 (29%)

Within each block Home + Away equals All.

Halves Breakdown

05How Each Team Builds the Game

1H = first half, 2H = second half. 1H/2H averages across the full 2026 season. "1H win → match win" is how often leading at half-time converts into the win.

Dragons
Metric
Eels
8.6
1H Avg For
9.1
15.4
1H Avg Against
12.4
-6.9
1H Net
-3.3
33%
1H Win → Match Win
100%
6.0
2H Avg For
11.0
16.6
2H Avg Against
18.4
-10.6
2H Net
-7.4

Player Contribution Scores

06Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Dragons
Metric
Eels
135.9#13 Δ -2.2
Squad PCS
#16 Δ +6.7121.5
22.3#17 Δ +0.3
Spine PCS
#13 Δ +5.638.5
39.6#7 Δ -0.2
Forwards PCS
#17 Δ +1.321.0
60.8#9 Δ -1.0
Backs PCS
#14 Δ +1.451.0

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

07Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Dragons
Metric
Eels
5/23 (22%)
Scored first try — All games
10/23 (43%)
2/11 (18%)
Scored first try — Home / Away
4/11 (36%)
14/23 (61%)
Conceded first try — All games
11/23 (48%)
8/11 (73%)
Conceded first try — Home / Away
7/11 (64%)
3 (H:0 A:3)
Scored first via penalty goal
0 (H:0 A:0)
1 (H:1 A:0)
Conceded first via penalty goal
2 (H:2 A:0)
0 (H:0 A:0)
First try scored by Spine (All games)
4 (H:3 A:1)
0 (H:0 A:0)
First try scored by Forwards (All games)
0 (H:0 A:0)
5 (H:2 A:3)
First try scored by Backs (All games)
6 (H:3 A:3)
0 (H:0 A:0)
First try scored by Interchange (All games)
0 (H:0 A:0)
5 (H:4 A:1)
First try conceded to Spine (All games)
3 (H:2 A:1)
0 (H:0 A:0)
First try conceded to Forwards (All games)
5 (H:1 A:4)
9 (H:4 A:5)
First try conceded to Backs (All games)
3 (H:1 A:2)
0 (H:0 A:0)
First try conceded to Interchange (All games)
0 (H:0 A:0)

Position groups: Spine = FB/halves/hooker. Forwards = prop/lock/second row. Backs = centre/wing. Interchange = bench.

Current Streaks

08Active Streaks

Dragons
Metric
Eels
L2
Win / Loss — 2026
W1
L2
ATS — 2026
W1
O2
Over / Under — 2026
O1
L1
1st Half — 2026
W1
W1
2nd Half — 2026
L4
L1
Win / Loss — Home / Away
L2
L1
ATS — Home / Away
L1
O1
Over / Under — Home / Away
U1

Includes previous season(s) where applicable. D = Draw, P = Push (ATS/O/U).

Consistency / Disruption

09Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Dragons
Metric
Eels
0.564
Overall CI
0.545
0.558
Defensive CI
0.566
15.2
Margin SD
17.7
5.6
Disruption
4.0
73%
Best-17 %
80%
1
New Outs This Round
1

CI (Consistency Index) measures result predictability from 0 to 1 — higher = more consistent. Defensive CI isolates defensive performance. Margin SD measures the spread of winning/losing margins — lower = more predictable outcomes. Teams with high CI and low Margin SD are the safest to tip; teams with low CI and high Margin SD are volatile and produce the most upsets.

Named Squads

10Dragons — 73% Best 17 (DS 5.6) — Squad avg ±/G: -11.3

#PlayerPositionGP±/G
1Daniel AtkinsonFullback19-12.8
2Mathew FeagaiWing15-12.1
3Moses SuliCentre12-16.4
4Valentine HolmesCentre22-13.5
5Tyrell SloanWing13-12.8
6Lyhkan King-TogiaFive-Eighth6-11.0
7Kyle FlanaganHalfback19-9.2
8Toby CouchmanProp20-9.2
9Damien CookHooker22-11.0
10Blake LawrieProp10-6.0
11Dylan EganSecond Row14-9.7
12Hamish StewartSecond Row22-12.4
13Jnr Pasifiki TongaLock
14Connor MuhleisenInterchange1+2.0
15Ryan CouchmanInterchange18-11.3
16Josh KerrInterchange18-6.8
17Jacob HalangahuInterchange

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Luciano Leilua (new this round), Clinton Gutherson (3wk absent), Christian Tuipulotu (3wk absent), Jacob Liddle (2wk absent). Long-term (2): Jaydn Su'A (13wk), Hame Sele (9wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Named Squads

11Eels — 80% Best 17 (DS 4.0) — Squad avg ±/G: -2.7

#PlayerPositionGP±/G
1Apa TwidleFullback2+11.0
2Brian KellyWing20-8.2
3Will PenisiniCentre9-10.0
4Jordan SamraniCentre13-4.5
5Josh Addo-CarrWing21-5.4
6Ronald VolkmanFive-Eighth17-5.4
7Mitchell MosesHalfback17-8.8
8Luca MorettiProp16-3.7
9Tallyn Da SilvaHooker22-2.3
10Junior PauloProp15-4.2
11Jack WilliamsSecond Row22-7.2
12Kitione KautogaSecond Row17-6.6
13Saxon PrykeLock1+20.0
14Harrison EdwardsInterchange10-1.0
15Jack De BelinInterchange17-7.2
16Teancum BrownInterchange
17Dylan WalkerInterchange21-3.7

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Isaiah Iongi (4wk absent), Bailey Simonsson (new this round), Sam Tuivaiti (4wk absent). Long-term (2): J'maine Hopgood (23wk), Charlie Guymer (8wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Dragons — Recent Form

12Dragons — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R26Sea EaglesA10-44L-34+9.5L49.5O
2026 R25BulldogsH14-44L-30+7.5L42.5O
2026 R24Wests TigersA24-22W+2+1.5W46.5U
2026 R23SharksH24-16W+8+17.5W48.5U
2026 R22DolphinsH22-28L-6+15.5W50.5U

Eels — Recent Form

13Eels — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R26SharksH38-18W+20+8.5W54.5O
2026 R25DolphinsA16-34L-18+15.0L51.5U
2026 R24CowboysH32-30W+2+5.5W49.0O
2026 R23RabbitohsA24-28L-4+10.5W46.0O
2026 R22Wests TigersA16-13W+3-6.5L49.5U

Dragons — Try Scoring

14Dragons — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
T.SloanWing11343225 / 6
S.TuInterchange101222246 / 4
V.HolmesCentre10123326 / 4
M.FeagaiWing5101133 / 2
H.StewartSecond Row504102 / 3
M.SuliCentre4101121 / 3
C.TuipulotuWing310112 / 1
C.GuthersonFullback311012 / 1
D.CookHooker202000 / 2
L.LeiluaInterchange211001 / 1

Eels — Try Scoring

15Eels — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
T.Da SilvaHooker12104538 / 4
R.VolkmanFive-Eighth8333206 / 2
J.Addo-CarrWing7111324 / 3
J.SamraniInterchange62211042 / 4
B.KellyWing5150001 / 4
I.IongiFullback5201221 / 4
K.TuilagiInterchange512112 / 3
J.PapaliiInterchange5201222 / 3
S.RussellCentre4220021 / 3
A.TwidleFullback41120114 / 0

SavvyPlays Tips — Lean

16The Call

Dragons by 2
Lean · WOODEN SPOON RACE v PLAYING FOR PRIDE
Win
Dragons +3.5
predicted Dragons margin +2 vs line +3.5
ATS
Under 55.5
projected 48.9 · edge -6.6
Over / Under
Eels Backs
HIGH · 1.98/g
Anytime Edge
RankGroupScore /GOpp Concede /GCombined
Attacking Dragons (vs Eels defence)
1Backs1.432.481.96 HIGH
2Spine0.431.130.78 MODERATE
3Forwards0.350.910.63 MODERATE
4Interchange0.570.350.46 LOW
Attacking Eels (vs Dragons defence)
1Backs1.002.961.98 HIGH
2Spine1.481.301.39 MODERATE
3Interchange0.960.260.61 MODERATE
4Forwards0.260.780.52 LOW

Anytime Try Scoring — Matchup Likelihood: each side's position groups ranked by how often they score against how often this opponent concedes.

Eels Backs are the standout anytime bet — the top combined matchup score in this game at 1.98/game (Eels backs score 1.00/game; Dragons concede to the backs at 2.96/game).

Override driven by the Eels' 20% record at WIN Stadium. Both teams playing for pride, venue history favours the Dragons.

Before you bet

ATS tip is based on SavvyPlays' predicted margin compared against the line at the time of publication. Lines move — always verify the current spread with your bookmaker before placing.

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

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