Round 27 Preview — 2026 NRL SeasonNRL Analytics

Sharks v Storm

SavvyPlays · Saturday 05 September 2026 · Ocean Protect Stadium · 7:35pm AEST

Visual Comparison

01Key Metrics Side-by-Side

Motivation is the finals-race tier each side enters the round on; Wins to Finals is how many of their remaining games they need to reach the top eight ("-" already there, "x" out of reach).

Headline averages from every completed match this season (Sharks n=23, Storm n=23). Bars diverge from centre — longer bar wins on the metric (green where lower is the goal, like points conceded or penalties).

Sharks
Metric
Storm
LOCKED IN
Motivation
PLAYING FOR PRIDE
-
Wins to Finals
x
28.4
Points For / G
24.8
21.7
Points Against / G
24.2
1,616m
Run Metres / G
1,516m
4.9
Tries / G
4.4
79.1%
Completion %
79.0%
5.3
Penalties Conceded / G
4.1
3.4
Six Agains / G
4.9

Team Records

02Season Records & Scoring

Sharks
Metric
Storm
14-9-0#5
Season Record
#1110-13-0
8-3-0 (H)Home games
Home / Away Record
Away games3-8-0 (A)
31.1Home · #1
Avg Points For (Home / Away)
Away · #1122.6
20.2Home · #5
Avg Points Against (Home / Away)
Away · #1025.6

Against the Spread

03ATS Performance (W-L-P | % = Cover Rate)

Sharks
Metric
Storm
12-11-0 (52%)
2026 Season — All
9-14-0 (39%)
7-4-0 (64%)
2026 Season — Home (H) / Away (A)
4-7-0 (36%)
5-7-0 (42%)
2026 Season — Away (H) / Home (A)
5-7-0 (42%)
L4
Current Streak
W1
26-24-0 (52%)
2025-26 — All
21-29-0 (42%)
15-9-0 (62%)
2025-26 — Home (H) / Away (A)
8-15-0 (35%)
11-15-0 (42%)
2025-26 — Away (H) / Home (A)
13-14-0 (48%)

Streak format: W3 = three covers in a row, L2 = two ATS losses. Within each block Home + Away equals All.

Over / Under

04O/U Performance (O-U-P | % = Over Rate)

Sharks
Metric
Storm
12-11-0 (52%)
2026 Season — All
14-9-0 (61%)
6-5-0 (54%)
2026 Season — Home (H) / Away (A)
6-5-0 (54%)
6-6-0 (50%)
2026 Season — Away (H) / Home (A)
8-4-0 (67%)
O2
Current Streak
O1
23-26-1 (47%)
2025-26 — All
29-21-0 (58%)
12-12-0 (50%)
2025-26 — Home (H) / Away (A)
13-10-0 (57%)
11-14-1 (44%)
2025-26 — Away (H) / Home (A)
16-11-0 (59%)

Within each block Home + Away equals All.

Halves Breakdown

05How Each Team Builds the Game

1H = first half, 2H = second half. 1H/2H averages across the full 2026 season. "1H win → match win" is how often leading at half-time converts into the win.

Sharks
Metric
Storm
14.4
1H Avg For
13.7
11.7
1H Avg Against
10.8
+2.7
1H Net
+2.9
88%
1H Win → Match Win
54%
12.3
2H Avg For
12.1
11.8
2H Avg Against
13.9
+0.5
2H Net
-1.7

Player Contribution Scores

06Spine vs Spine, Forwards vs Forwards, Backs vs Backs

PCS (Player Contribution Score) is a correlation-informed rating built from play-by-play stats — run metres, line breaks, tackle breaks, missed tackles and so on. Each stat is weighted by how strongly it correlates with winning margin across 1,000+ matches. Aggregated to position group over a 15-game rolling window.

Why position groups matter: the spine (FB, halves, hooker) controls structure, the forwards set the ruck and tempo, the backs finish chances. A team can be middling overall but elite at one group — and that often shows up as a directional edge in the result.

Sharks
Metric
Storm
175.9#5 Δ -5.5
Squad PCS
#7 Δ +9.7163.8
47.8#4 Δ -3.4
Spine PCS
#1 Δ +1.155.5
41.2#4 Δ +0.1
Forwards PCS
#3 Δ +3.543.0
67.4#6 Δ -1.0
Backs PCS
#13 Δ +4.353.0

Sub shows current league rank. Δ = change vs last round (noisy week-to-week — treat the rank as the headline).

First Scoring Play

07Who Strikes First

Strictly the very first scoring play of each match — try, penalty goal, or (rarely) field goal. Teams that open the scoring tend to lead at half-time about 65% of the time and win about 60% — so the opening play matters. Penalty-goal openings are shown as raw counts because most games never open with a PG; the position-group breakdown only fires when the first play was a try.

Sharks
Metric
Storm
10/23 (43%)
Scored first try — All games
9/23 (39%)
4/11 (36%)
Scored first try — Home / Away
3/11 (27%)
8/23 (35%)
Conceded first try — All games
12/23 (52%)
4/11 (36%)
Conceded first try — Home / Away
7/11 (64%)
3 (H:2 A:1)
Scored first via penalty goal
2 (H:1 A:1)
2 (H:1 A:1)
Conceded first via penalty goal
0 (H:0 A:0)
2 (H:2 A:0)
First try scored by Spine (All games)
3 (H:2 A:1)
5 (H:2 A:3)
First try scored by Forwards (All games)
2 (H:1 A:1)
3 (H:0 A:3)
First try scored by Backs (All games)
3 (H:2 A:1)
0 (H:0 A:0)
First try scored by Interchange (All games)
1 (H:1 A:0)
3 (H:1 A:2)
First try conceded to Spine (All games)
2 (H:1 A:1)
1 (H:0 A:1)
First try conceded to Forwards (All games)
3 (H:0 A:3)
4 (H:3 A:1)
First try conceded to Backs (All games)
7 (H:4 A:3)
0 (H:0 A:0)
First try conceded to Interchange (All games)
0 (H:0 A:0)

Position groups: Spine = FB/halves/hooker. Forwards = prop/lock/second row. Backs = centre/wing. Interchange = bench.

Current Streaks

08Active Streaks

Sharks
Metric
Storm
L1
Win / Loss — 2026
W1
L4
ATS — 2026
W1
O2
Over / Under — 2026
O1
L1
1st Half — 2026
D1
L1
2nd Half — 2026
W1
L1
Win / Loss — Home / Away
W1
L1
ATS — Home / Away
W1
U4
Over / Under — Home / Away
O2

Includes previous season(s) where applicable. D = Draw, P = Push (ATS/O/U).

Consistency / Disruption

09Volatility & Squad Health

Consistency Index (CI) measures how predictable a team's results are. It's built from the standard deviation of their margin and their points-conceded across the season. Higher CI = tighter range of results, more dependable.

Disruption Score (DS) measures how far the named squad is from each team's best 17 — weighted by position importance (a halfback out hurts more than a bench prop) and by how fresh the absence is. Higher DS = more disrupted, less the side coaches game-plan around.

Sharks
Metric
Storm
0.502
Overall CI
0.501
0.573
Defensive CI
0.558
24.0
Margin SD
23.1
13.9
Disruption
3.0
65%
Best-17 %
85%
4
New Outs This Round
0

CI (Consistency Index) measures result predictability from 0 to 1 — higher = more consistent. Defensive CI isolates defensive performance. Margin SD measures the spread of winning/losing margins — lower = more predictable outcomes. Teams with high CI and low Margin SD are the safest to tip; teams with low CI and high Margin SD are volatile and produce the most upsets.

Named Squads

10Sharks — 65% Best 17 (DS 13.9) — Squad avg ±/G: +5.5

#PlayerPositionGP±/G
1William KennedyFullback22+6.6
2Sione KatoaWing15+5.8
3Riley JonesCentre
4Michael GabraelCentre
5Ronaldo MulitaloWing13+10.2
6Riley PollardFive-Eighth
7Niwhai PuruHalfback4+2.5
8Addin Fonua-BlakeProp19+5.4
9Hohepa PuruHooker11+7.4
10Jesse ColquhounProp20+2.6
11Briton NikoraSecond Row17+2.5
12Billy BurnsSecond Row21+8.4
13Cameron McInnesLock15+4.1
14Siosifa TalakaiInterchange19+1.9
15Toby RudolfInterchange13+4.6
16Oregon KaufusiInterchange18+1.0
17Braden UeleInterchange3+0.0

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Nicho Hynes (new this round), Blayke Brailey (new this round), Teig Wilton (new this round), Braydon Trindall (3wk absent), Jesse Ramien (4wk absent), Thomas Hazelton (new this round). Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Named Squads

11Storm — 85% Best 17 (DS 3.0) — Squad avg ±/G: +2.2

#PlayerPositionGP±/G
1Sualauvi FaalogoFullback22+0.1
2Siulagi Tuimalatu-BrownWing6+0.7
3Tyran WishartCentre15+0.3
4Nick MeaneyCentre18+0.8
5Moses LeoWing15+5.9
6Cameron MunsterFive-Eighth17+3.1
7Jahrome HughesHalfback17+3.9
8Stefano UtoikamanuProp22+2.9
9Harry GrantHooker19+2.3
10Josh KingProp22+1.9
11Shawn BloreSecond Row11+5.6
12Oryn KeeleySecond Row6+4.0
13Trent LoieroLock19-2.4
14Trent ToelauInterchange10-7.4
15Cooper ClarkeInterchange22-2.7
16Jack HetheringtonInterchange9-0.4
17Alec MacDonaldInterchange17-4.1

±/G (Plus/Minus per Game) measures each player's average impact on the scoreboard while on the field — the team's scoring margin during their minutes, divided by games played. Positive values indicate the team scores more than it concedes with that player on; negative values indicate the opposite. Best 17% reflects how many of the team's optimal starting lineup are named for this match. GP = games played in 2026. Out: Jack Howarth (2wk absent), Joe Chan (2wk absent). Long-term (4): Ativalu Lisati (10wk), Xavier Coates (23wk), Will Warbrick (7wk), Josiah Pahulu (7wk) — excluded from the Best 17% denominator, carried at reduced weight in DS. Players listed as out are ordered by Disruption Score (DS) — a measure of how difficult each absence is to replace based on positional importance and individual performance.

Sharks — Recent Form

12Sharks — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R26EelsA18-38L-20-8.5L54.5O
2026 R25TitansA30-22W+8-8.5L50.5O
2026 R24RaidersH20-24L-4-11.5L52.0U
2026 R23DragonsA16-24L-8-17.5L48.5U
2026 R22RabbitohsH32-16W+16-14.5W51.5U

Storm — Recent Form

13Storm — Last 5 Games

RoundOpponentH/AScoreResMarginLineATSTotalO/U
2026 R26BroncosA46-20W+26-4.5W50.5O
2026 R25PanthersH14-22L-8+7.5L43.5U
2026 R23Sea EaglesH42-20W+22+2.5W46.0O
2026 R22BulldogsH22-36L-14+10.5L42.5O
2026 R21RabbitohsA26-28L-2-1.5L45.5O

Sharks — Try Scoring

14Sharks — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
S.KatoaWing152126342 / 13
R.MulitaloWing12224246 / 6
KL.IroCentre12122444 / 8
W.KennedyFullback10160317 / 3
B.TrindallFive-Eighth92223228 / 1
T.WiltonSecond Row8332216 / 2
N.HynesHalfback7103134 / 3
J.RamienCentre61111312 / 4
S.TalakaiInterchange521112 / 3
B.BurnsInterchange505003 / 2

Storm — Try Scoring

15Storm — Try Scorers (2026)

PlayerPosT1stLast1st 20m2nd 20m3rd 20m4th 20mH / A
S.Fa'alogoFullback172125288 / 9
W.WarbrickWing16264519 / 7
M.LeoWing112241247 / 4
T.WishartCentre6113112 / 4
H.GrantHooker6113114 / 2
S.Tuimalatu-BrownWing6211042 / 4
J.HowarthCentre623104 / 2
N.MeaneyCentre5202031 / 4
C.MunsterFive-Eighth411113 / 1
S.UtoikamanuProp3220101 / 2

SavvyPlays Tips — Lean

16The Call

Storm by 4
Lean · LOCKED IN v PLAYING FOR PRIDE
Win
Sharks +8.5
predicted Sharks margin -4 vs line +8.5
ATS
projected total 51.0
Over / Under
Sharks Backs
HIGH · 2.17/g
Anytime Edge
RankGroupScore /GOpp Concede /GCombined
Attacking Sharks (vs Storm defence)
1Backs2.042.302.17 HIGH
2Spine1.300.911.11 MODERATE
3Forwards0.741.090.91 MODERATE
4Interchange0.780.130.46 LOW
Attacking Storm (vs Sharks defence)
1Backs2.172.092.13 HIGH
2Spine1.351.041.20 MODERATE
3Forwards0.480.570.52 MODERATE
4Interchange0.390.130.26 LOW

Anytime Try Scoring — Matchup Likelihood: each side's position groups ranked by how often they score against how often this opponent concedes.

Sharks Backs are the standout anytime bet — the top combined matchup score in this game at 2.17/game (Sharks backs score 2.04/game; Storm concede to the backs at 2.30/game).

Override driven by the Sharks resting their spine for finals. A depleted Sharks side at 65% best-17 faces a Storm team with nothing to lose and significantly better squad quality this week.

Before you bet

ATS tip is based on SavvyPlays' predicted margin compared against the line at the time of publication. Lines move — always verify the current spread with your bookmaker before placing.

Data & Methodology

Team records sourced from official NRL data. Play-by-play timeline data drives the halves analytics. PCS is a correlation-informed player rating aggregated to position groups (Spine, Forwards, Backs) over a 15-game rolling window. Best-17% reflects the proportion of each team's optimal lineup named for this round. CI/DS combines result-volatility and squad-disruption signals. Closing-line market data via The Odds API.

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